GALA conference: deadline extended

The  deadline for submitting papers for the GALA conference 2017 has been extended to July 28, 2017.

We are seeking original contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. Experimental studies are strongly encouraged.

Please find the full call for papers here:

The GALA Conference 2017 proceedings will be published in the Springer Lecture Notes in Computer Science (LNCS) series and the best papers in a special issue of the International Journal of Serious Games, as in the previous years.

Follow the updates on the GALA conference 2017 also on our Facebook page, in our Linkedin Group and via Twitter.


Important dates:

Papers (10 pages) submission deadline: July 10, 2017 July 28, 2017

Notification date for Papers: September 8, 2017
Final paper submission: October 2, 2017

IJSG Vol 4, No 2 (2017) is available

We are glad to announce that the latest issue of the IJSG has been published. It includes a special issue based on the workshops and the doctorial consortium of the 15th International Conference on Entertainment Computing 2016 hosted by professor Helmut Hlavacs at the University of Vienna, Austria.

It is available here: 


Table of Contents:

Editorial – Alessandro De Gloria


A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety – Yoones A. Sekhavat, Poorya Nomani


Guest Editorial – Jannicke Baalsrud Hauge

Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey – Werner Gaisbauer, Helmut Hlavacs

Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF) – Heinrich Söbke,  Jannicke Baalsrud Hauge, Ioana Andreea Stefan

Interpreting Data of Serious Games for Health using Decision Support Systems – Konrad Peters, Fares Kayali, Marisa Silbernagl, Anita Lawitschka, Helmut Hlavacs

A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents – Kar Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong, Hajimu Iida

People with Disabilities Leading the Design of Serious Games and Virtual Worlds. – Yurgos Politis, Nigel Robb, Anita Yakkundi, Karola Dillenburger, Nicola Herbertson, Beth Charlesworth, Lizbeth Goodman

Call for Showcasing Transportation Games

Call for Showcasing Transportation Games

Thematic Session: Simulation Games to Understand Decision-Making in Transportation
Duration: 90 minutes

Transport is the physical process of transporting goods and people via train, air, ocean, (inland) waterways and roads from an origin to a destination. With the eye on achieving the objective of seamless transportation the optimisation of operations of the four different modes (rail, air, road, ocean/ inland) is considered necessary. In addition, terminals serve as nodes that connect modes of transport and absorbing inefficiencies in the rest of the transport chains.
Multimodal transportation nodes are complex systems. Many different interest groups are involved in such systems and all activities are interrelated. Especially efficient decision making processes are necessary for functioning transportation nodes.
Simulation games (SG) are designed to provide new insights about the behaviour including decision making of all actors involved in transportation. Furthermore, through games complex transportation problems are simulated and the reaction of the players and the choices they make provide an insight on possible solutions. Gaming can also promote the collaboration between the different stakeholders and raise awareness on the advantages of information provision on system performance. Multiplayer SG offers an environment where participants from different interest groups try while making collaborative decisions to achieve the same goal that is complete the game with the best possible score. Thus, players can understand the behaviour of all the actors and the collective impacts of their decisions.
In SG participants take up a specific role and react in different situations opposed to them by a simulated environment. SG can be either used a research instruments or as a training instrument.
The scope of this session is to demonstrate simulation games with transportation applications. Session participants are invited to present the games they have developed. They can demonstrate either the game itself and let the other participants play or give a short presentation about results of the game sessions. Games can be both in analogue and digital form, single player or multiplayer.
Call for Game Demonstrations
You are invited to submit a very brief proposal (max. 250 words) describing the set-up, content and type of game(s) related to the description above. Please mention the required equipment and material for your game demonstration (computer, projector, table, chairs, stationary etc.). The duration of the thematic session is 90 min. You can briefly introduce your game at the beginning of the session and continue to set-up your digital or analogue games for demonstration. At the end of the session the session chairs we will lead a short debrief and discussion on the demonstrated games of this session.

Submission and Deadlines

Submission opens now
Deadline for submission 25 June 2017
Feedback from reviewers 30 June 2017

Please send your proposal, questions and suggestions to Shalini Kurapati ( or Maria Freese ( For further information please have a look on the conference website:

Program Committee

Shalini Kurapati, Delft University of Technology, Faculty of Technology, Policy and Management; Multi Actor Systems; Policy Analysis Section
Maria Freese, German Aerospace Center; Institute of Flight Guidance; ATM-Simulation
Ioanna Kourounioti, Delft University of Technology, Faculty of Technology, Policy and Management; Engineering Systems and Services; Transport and Logistic

Job offer: PhD positions at Elios Lab, University of Genoa (Italy)

The Elios Lab (Electronics for the Information Society) of the DITEN Department at University of Genoa is engaged since years in the research and development of innovative applications of intelligent electronic systems in several fields, such as Technology Enhanced Learning, Automotive and Gaming.

We are currently looking for PhD researchers in the field of serious games development, infomobility and related research fields.

If you are interested contact



Postdoctoral Researcher/Doctoral Student/Project Researcher (Gamification/VR/AR/MR/eSports), Tampere University of Technology

The Tampere University of Technology (TUT) offers 1 to 3 positions for postdoctoral researchers, doctoral students or project researchers in the field of Gamification, VR/AR/NR and eSports in the Gamification Group under Associate Professor Juho Hamari at the Faculty of Computing and Electrical Engineering.

Depending on the primary topic (gamification in various domains, AR/VR/MR, eSports) of the candidate(s), the research will be positioned in different research projects within the Gamification Group. Depending on the background of the selected candidate(s), the position can be either Postdoctoral Researcher, Doctoral Student or Project Researcher. In all these positions the work is mainly composed of research-related activities including conducting empirical research, writing articles, acquiring (or assisting in acquiring) further funding and co-organizing seminars and other events related to research projects and the candidate’s research topic. However, the job description also includes a smaller portion of teaching-related activities, especially establishing a course related to gamification, VR/AR/MR and related topics and teaching on the course. Moreover, depending on the research project, the candidate is expected to interact with the society and industry. The position is strongly research-focused on all levels.

Find full information here: