PhD and Post-Doc position at TU Delft

The Delft University of Technology has two open positions related to applied gaming. They are looking for a) a PhD researcher working on Gaming for Self Organisation in Transportation (full-time) for the Trans-Sonic project funded by the Netherlands Organisation for Scientific Research (NWO). Further details here: www.academictransfer.com/40404 b) a Post-Doc level researcher working on Simulation Games […]

CfP GALA conf 2017

  The Games and Learning Alliance conference (GALA 2017) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together  researchers, developers, practitioners  and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games. It will take […]

International Journal of Serious Games Vol 4, 1 (2017)

We are glad to announce that the latest issue of the IJSG has just been published. It features five innovative papers on different aspects of the world of Serious Games that can be found here:  IJSG Volume 4, Issue 1 (2017). Editorial – Alessandro De Gloria Patients’ follow-up using biomechanical analysis of rehabilitation exercises – […]

Literature News: Game-Based Learning Across the Lifespan

The new miscellany “Game-Based Learning Across the Lifespan” was published in early 2017 in the Springer series “Advances in Game-Based Learning” by the SGS-member Margarida Romero and K. Sawchuk, J. Blat, S. Sayago and H. Ouellet. It features nine articles that address the implications of age and game-based learning. The book examines digital game-based learning […]