Call for Showcasing Transportation Games
Thematic Session: Simulation Games to Understand Decision-Making in Transportation
Duration: 90 minutes
Transport is the physical process of transporting goods and people via train, air, ocean, (inland) waterways and roads from an origin to a destination. With the eye on achieving the objective of seamless transportation the optimisation of operations of the four different modes (rail, air, road, ocean/ inland) is considered necessary. In addition, terminals serve as nodes that connect modes of transport and absorbing inefficiencies in the rest of the transport chains.
Multimodal transportation nodes are complex systems. Many different interest groups are involved in such systems and all activities are interrelated. Especially efficient decision making processes are necessary for functioning transportation nodes.
Simulation games (SG) are designed to provide new insights about the behaviour including decision making of all actors involved in transportation. Furthermore, through games complex transportation problems are simulated and the reaction of the players and the choices they make provide an insight on possible solutions. Gaming can also promote the collaboration between the different stakeholders and raise awareness on the advantages of information provision on system performance. Multiplayer SG offers an environment where participants from different interest groups try while making collaborative decisions to achieve the same goal that is complete the game with the best possible score. Thus, players can understand the behaviour of all the actors and the collective impacts of their decisions.
In SG participants take up a specific role and react in different situations opposed to them by a simulated environment. SG can be either used a research instruments or as a training instrument.
The scope of this session is to demonstrate simulation games with transportation applications. Session participants are invited to present the games they have developed. They can demonstrate either the game itself and let the other participants play or give a short presentation about results of the game sessions. Games can be both in analogue and digital form, single player or multiplayer.
Call for Game Demonstrations
You are invited to submit a very brief proposal (max. 250 words) describing the set-up, content and type of game(s) related to the description above. Please mention the required equipment and material for your game demonstration (computer, projector, table, chairs, stationary etc.). The duration of the thematic session is 90 min. You can briefly introduce your game at the beginning of the session and continue to set-up your digital or analogue games for demonstration. At the end of the session the session chairs we will lead a short debrief and discussion on the demonstrated games of this session.
Submission and Deadlines
Submission opens now
Deadline for submission 25 June 2017
Feedback from reviewers 30 June 2017
Please send your proposal, questions and suggestions to Shalini Kurapati (S.Kurapati@tudelft.nl or Maria Freese (Maria.Freese@dlr.de). For further information please have a look on the conference website: http://www.isaga2017.com.
Program Committee
Shalini Kurapati, Delft University of Technology, Faculty of Technology, Policy and Management; Multi Actor Systems; Policy Analysis Section
Maria Freese, German Aerospace Center; Institute of Flight Guidance; ATM-Simulation
Ioanna Kourounioti, Delft University of Technology, Faculty of Technology, Policy and Management; Engineering Systems and Services; Transport and Logistic