Literature News: Mixed Reality and Gamification for Cultural Heritage

New volume on “Mixed Reality and Gamification for Cultural Heritage” published
CfP GALA conf 2017

The Games and Learning Alliance conference (GALA 2017) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games. It will take […]
The maturing of gamification research
Lennart E. Nacke and Sebastian Deterding edited a Special Issue of “Computers in Human Behavior” (in press) dedicated to the establishment of gamification research as cross-disciplinary field. The issue includes an analysis of this development with an outlook on the future of gamification research and ten significant articles on gamification of the past two years. http://www.sciencedirect.com/science/article/pii/S0747563216308111
