Title: On GraphoLearn – the digital evidence-based method for supporting the development of reading skills in all learners Speaker: Professor Ulla Richardson Abstract: The evidence-based GraphoLearn app is used for supporting the development of early reading skills, especially in struggling learners. I will provide a brief description on the theoretical and methodological backgrounds of the […]
Title: Accelerating Self-regulated Learning in Game-based Virtual Learning Environments with Multimodal Data Speaker: Professor Roger Azevedo Abstract: Game-based virtual learning environments can be used to detect, foster, and accelerate self-regulated learning (SRL) by using multimodal data. SRL is an essential predictor of students’ learning, problem-solving, and reasoning across tasks, domains, and contexts. More specifically, cognitive, affective, […]
📢👉The GALA conference #competition is open🏆 This years theme : #SeriousGames which supports #literacy 📗or #numeracy 🧮skills. But all digital #seriousgames are welcome ! 3 categories : ➡️ academic ➡️ business ➡️ student Deadline August 21st https://conf.seriousgamessociety.org/game-competition/
GALA Conference 2022 is an event organized by the Serious Game Society in collaboration with Tampere University (Faculty of Education and Culture). The Serious Games Society is building an international scientific community for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development, […]
Given the amount of requests from interested authors, the Games and Learning Alliance (GaLA) Conf paper submission deadline has been extended. https://conf.seriousgamessociety.org We look forward to meet you all in december in La Spezia, Italy, or online!