The DEX Innovation Centre (http://www.dex-ic.com/) prepares the project SoDiCE (Social Digital Class for the future Entrepreneurs) for the upcoming 3rd Interreg Central Europe call and is looking for partners with expertise in serious games development.
The general objective of SoDiCE project is to improve skills and entrepreneurial competencies for advancing economic and social innovation in central European regions. The project will deliver systematic changes in territorial curricula, by an inclusion of highly innovative Learning System to build a positive attitude towards social entrepreneurship.
Main innovation lays in development of new highly innovative learning system which will introduce a highly attractive combination of serious game, digital kits/tools for kids, social media engagement and element of interschool competitions. Other important innovation will be the delivery of systematic change by the introduction of this Learning System to territorial Curricula. Although SoDiCE is not the follow-up project, it addresses challenges/priorities of the following initiatives: Social Business Initiate, Rethinking Education, Entrepreneurship2020 Action Plan, Agenda for new skills and jobs and The Digital Skills and Jobs Coalition.
Please contact petra.cisarova [at] dex-ic.com if you are interested.
The Computer Games Journal is looking for papers for a Special Issue on Accessibility in Gaming.
The editors are looking for contributions from academics, industry professionals, students, and those with direct experience of inaccessibility, considering also consider papers concerning non-computing related gaming inaccessibility, which reflect the intersectional and interlinked nature of recreational interaction.
Deadline: 31 December 2017
Find further info here:
The European Serious Games Award aims to celebrate the best games for learning in Europe. Organized by the SGS as friendly game contest, the awards are based on an analysis of game entries by selected experts of the SGS.
In 2017, the European Serious Games Awards are conferred in two categories with a specific topic:
a) Academy category, serious games designed and produced in a scientific and research environment
b) Business category, serious games designed and produced by a professional game studios
Deadline: September 22, 2017
Find further info and instructions here https://conf.seriousgamessociety.org/gala-conf-sg-awards-2017/
Studio Ikki is a group of 3D developers and that has created an app for children with autism. It’s a free videogame called “TEAPP” focused on teaching them to identify objects and sounds, how to interact with everyday situations and working the emotional intelligence through fun.
They are looking for people trying out their free demo and giving them feedback.
More info on the project here: http://studiosikki.com/
The deadline for submitting papers for the GALA conference 2017 has been extended to July 28, 2017.
We are seeking original contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. Experimental studies are strongly encouraged.
Please find the full call for papers here: https://conf.seriousgamessociety.org/call-for-papers/
The GALA Conference 2017 proceedings will be published in the Springer Lecture Notes in Computer Science (LNCS) series and the best papers in a special issue of the International Journal of Serious Games, as in the previous years.
Follow the updates on the GALA conference 2017 also on our Facebook page, in our Linkedin Group and via Twitter.
Papers (10 pages) submission deadline: July 10, 2017 July 28, 2017
Notification date for Papers: September 8, 2017
Final paper submission: October 2, 2017