NarRob, created by ICAR-CNR (Italy), is a social robot that can actively support teachers in storytelling activities. It is able to analyse the content of a story and associate meaningful gestures and expressions to the textual content.
NarRob exploits both a chatbot module that allows it to converse with users during the storytelling activity and a text mining module to extract some important concepts that can be emphasized by using non-verbal, communicative signs, such as gestures or emotional expressions. The robot is endowed with a repository of stories, together with some basilar knowledge about them and with a repository of gestures.
Book Runner is a RPG style digital game realized to teach University students both on campus and online a chance to explore the library and develop skills in all of the library basics.
The game is an hour long and is delivered as part of a module taught session on continuing professional development as well as available online for any student to play through. This is delivered and available for 22,000 students across the University. The game is intended to be humorous and uses story as a driving point to keep the students engaged.
It blends strong story telling and RPG elements with learning objectives that students are taught iin more traditional chalk and talk lectures.
After downloading the app, users can track their sustainable travels (on foot, by bike, by public transport) and get points with which they can challenge their neighbours, rise in rankings and be rewarded with trophies and real gifts.
MUV makes local stakeholders cooperate with the aim of being better citizens in happier citi-es. Data collected by MUV are shared as Open Data and valorised by active communities, city planners and local stakeholders co-design more effective urban policies. MUV touchpoints and processes have been co-designed with local communities.
According to PUSH (Design Lab for Social and Urban Innovation) during the demo session at Gala Conference most of the participants were interested and appreciated the graphic design and the user experience. Being a travel-based app, it wasn’t easy to get it fully tested. However, most of the feedback was positive.
A treasure hunt organized by the CNR –
Institute for Educational Technologies (ITD hosting team and leaded by Manuel Gentile as
pre-event in connection to Serious Games Gala Conference 2018.
45 students of local secondary schools scattered with riddles in 4 paths
among the streets of the historical centre of Palermo used the mobile game, CityChallenge
of Palermo to re-discover and learn more about 9 monuments solving logical and cultural puzzles.
The city challenge game is an adaptable geolocated game developed within
H2020 Beaconing project by PlayVisit. It can be adapted to every location. and
cultural puzzles in order to discover some places of historical interest in the