developer: European Project Consortium (Lifelong Learning Program)
genre: role playing
educational purpose: raise social awareness about antisocial behaviors in different social contexts
target audience: young people
H&H taxonomy class: Social Awareness
web page: http://www.smileyschool.eu/
release date: 2012
platform: browser (flash)
In this game the player has to identify several antisocial behavior incidents which vary according to the mission the player selected. The incidents that the player has to identify can be either harmful or helpful but must be related to the mission’s specified social situation (e.g. a person with physical disabilities going to the beach with a friend). Players are informed about the correctness of the identifications they perform and rewarded for quick identification. At the end of the identification the player goes to the council meeting to discuss the incidents in more detail.