When learners collaborate to design and make their own digital games, they open the way to student-centred development of transversal skills like strategic thinking, creativity and digital literacy. This is the aspect of Game Based Learning that we’re exploring in MAGICAL (Making Games in Collaboration for Learning), a multilateral project co-funded under the European Commission’s Lifelong Learning Programme. In MAGICAL we’re developing a fun educational game authoring environment called MAGOS for learners and educators in primary and lower secondary school. We’re also giving support and training to teachers and special needs educators on the principles, rationale and methods of collaborative game making.
Right now you can visit and join the game-making community library, which lists and describes over 40 digital game making tools you can try out and use for learning, teaching and research. Why not join us and explore the MAGICAL world of digital collaborative game making?