Levee Patroller is a single-player 3-D first-person game, designed and developed at Delft Univ. of Technology in 2010.

The player’s role is that of a levee patroller. In the main menu, players have three options. They can do as follows:

  1.  choose “training” to familiarize themselves with the controls and procedures,
  2. start a “complete exercise,” in which multiple scenarios with increasing difficulty have to be completed, or
  3. start a “single exercise.” If the latter is chosen, a scenario generator is presented that allows the player to configure a scenario by choosing a region, the weather, the number and type of failures, and the type of responsibilities.

The basic purpose of the game is to find every failure and report it. Upon finding a failure, the player has to fill out a report and, depending on the state of the failure,

return to the location to see if it has worsened. If not, the central field office should be told that the failure has stabilized. If so, the office should be told that it is worsening

and that, depending on the severity, measures need to be taken. The game ends whenever the player has found all failures and either correctly reported that they are

stable or has taken the appropriate corrective measures. The game also ends when a player fails to find a critical failure, in which case a levee breach occurs that will flood

the whole region.


An interesting paper on the designphylosophy of Levee Patroller is:

“Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER”


by Casper Harteveld, Rui Guimarães, Igor S. Mayer, and Rafael Bidarra,  J. of Simulation & Gaming 41(3) 316– 340.

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