The second issue of the second volume of IJSG presents papers covering a variety of serious games R&D aspects, from significant user studies to a health application, from an analysis of game-based learning to a description of an interesting system architecture. What I would like to stress is the effort made by several authors – in this one and in previous issues as well – of critically analyzing the values and the features of serious games, in order to pass from the hype of the proclamations – which not always made good to our field – to the rigor and concreteness of science and technology.
VOL 2, NO 2 (2015)
TABLE OF CONTENTS
EDITORIAL
Editorial
Alessandro De Gloria |
ARTICLES
Games are motivating, aren´t they? Disputing the arguments for digital game-based learning
Wim Westera |
One Size Does Not Fit All: A Smarter Way to Develop Computer Assisted Interventions for Children with ASD
Michael B. Casale, Asim Mittal, Christina Whalen, Aubyn Stahmer, Jovy Quiocho, Sarah F. Vejnoska |
Measuring Effectiveness of Persuasive Games Using an Informative Control Condition
Mara Soekarjo, Herre van Oostendorp |
An Emotional Engine for Behavior Simulators
Santiago García Carbajal, Fabio Polimeni, Jose Luís Múgica |
Sylvie Barma, Sylvie Daniel, Nathalie Bacon, Marie-Andrée Gingras, Mathieu Fortin |
LETTERS TO THE EDITOR
Enhancing Healthy Habits Among Overweight and Obese Children Through Serious Games: Technological Comparison
Jon Arambarri, Isabel de la Torre, Miguel López-Coronado, Daria Druzhinenko-Silhan |
CORRIGENDUM
Corrigendum
Alessandro De Gloria |