Game Theory | Matthew O. Jackson, Kevin Leyton-Brown and Yoav Shoham
The course covers the basics: representing games and strategies, the extensive form (which computer scientists call game trees), repeated and stochastic games, coalitional games, and Bayesian games (modeling things like auctions).
| Course Syllabus
Week 1. Introduction: Introduction, overview, uses of game theory, some applications and examples, and formal definitions of: the normal form, payoffs, strategies, pure strategy Nash equilibrium, dominated strategies. Week 2. Mixed-strategy Nash equilibria: Definitions, examples, real-world evidence. Week 3. Alternate solution concepts: iterative removal of strictly dominated strategies, minimax strategies and the minimax theorem for zero-sum game, correlated equilibria. Week 4. Extensive-form games: Perfect information games: trees, players assigned to nodes, payoffs, backward Induction, subgame perfect equilibrium, introduction to imperfect-information games, mixed versus behavioral strategies. Week 5. Repeated games: Repeated prisoners dilemma, finite and infinite repeated games, limited-average versus future-discounted reward, folk theorems, stochastic games and learning. Week 6. Coalitional games: Transferable utility cooperative games, Shapley value, Core, applications. Week 7. Bayesian games: General definitions, ex ante/interim Bayesian Nash equilibrium. |
