Game Theory | Matthew O. Jackson, Kevin Leyton-Brown and Yoav Shoham
The course covers the basics: representing games and strategies, the extensive form (which computer scientists call game trees), repeated and stochastic games, coalitional games, and Bayesian games (modeling things like auctions).
Course Syllabus
Week 1. Introduction: Introduction, overview, uses of game theory, some applications and examples, and formal definitions of: the normal form, payoffs, strategies, pure strategy Nash equilibrium, dominated strategies. Week 2. Mixed-strategy Nash equilibria: Definitions, examples, real-world evidence. Week 3. Alternate solution concepts: iterative removal of strictly dominated strategies, minimax strategies and the minimax theorem for zero-sum game, correlated equilibria. Week 4. Extensive-form games: Perfect information games: trees, players assigned to nodes, payoffs, backward Induction, subgame perfect equilibrium, introduction to imperfect-information games, mixed versus behavioral strategies. Week 5. Repeated games: Repeated prisoners dilemma, finite and infinite repeated games, limited-average versus future-discounted reward, folk theorems, stochastic games and learning. Week 6. Coalitional games: Transferable utility cooperative games, Shapley value, Core, applications. Week 7. Bayesian games: General definitions, ex ante/interim Bayesian Nash equilibrium. |