As consumers become more demanding in terms of the immersive factor of the humanities and heritage serious game, the industry witnesses a rapid shift from 2D to 3D solutions. Given that users react positively to realistic game environments, 2D is now regarded as obsolete, with technolgoies as Flash losing more and more ground. On the other hand, Adobe promised the development of a 3D platform. Until then, Unity3D will dominate developers’ preference for 3D tools. Consumers will react positively to these new games which offer rich graphics and replicate better the reality. Successful stories in terms of 3D humanities and heritage games are Icura, ThIATRO or Playing History.

However, the new technological evoutions pose a certain risk as well, that of overcomplicating the game and investing excessive amount of resources, without being a realistic scenario of vigurous return on investment. Especially within the public institutions, where the end-user does not have too much time to invest in the application, the gaming solutions should rather be simple and casual.

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