Job offer: PhD positions at Elios Lab, University of Genoa (Italy)

The Elios Lab (Electronics for the Information Society) of the DITEN Department at University of Genoa is engaged since years in the research and development of innovative applications of intelligent electronic systems in several fields, such as Technology Enhanced Learning, Automotive and Gaming.

We are currently looking for PhD researchers in the field of serious games development, infomobility and related research fields.

If you are interested contact info@elios.unige.it.

 

 

Literature News: Mixed Reality and Gamification for Cultural Heritage

The miscellany “Mixed Reality and Gamification for Cultural Heritage”  edited by Marinos Ioannides, Nadia Magnenat-Thalmann and George Papagiannakis and published by Springer contains numerous papers on recent developments of enabling technologies and applications of virtual and augmented reality combined with gamification approaches for cultural heritage and creative industries.

The seven sections cover topics such as Museum Applications, Ambient Intelligence and Storytelling, Content and Re-Use and Digitization and Visualization.

Of particular interest for researchers and practitioners in the field of Serious Games and Gamification are the contributions “Multimodal Serious Games Technologies for Cultural Heritage” (Liarokapis,  Petridis, Andrews,  de Freitas), “Preservation and Gamification of Traditional Sports” (Tisserand et al.) and “Gamified AR/VR Character Rendering and Animation-Enabling Technologies (Papaefthymiou et al.).

The volume is available at https://link.springer.com/book/10.1007/978-3-319-49607-8.

 

 

CfP GALA conf 2017

 

The Games and Learning Alliance conference (GALA 2017) is an international conference dedicated to the science and application of serious games.

The conference aims at bringing together  researchersdevelopers, practitioners  and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.

It will take place on December 5-7, 2017 in Lisbon, Portugal.

Find the full Call for Papers here: https://conf.seriousgamessociety.org/call-for-papers/

Important dates: 

Papers (10 pages) submission deadline: July 10, 2017
Notification date for Papers: September 8, 2017
Camera Ready Papers and Registration Due: October 2, 2017

UNESCO working paper on Serious Games for Peace Education and Conflict Resolution

unesco

The Mahatma Gandhi Institute of Education for Peace and Sustainable Development (UNESCO) published a working paper on the application of games for peace education and conflict resolution. The author, Paul Darvasi (York University), examined several example games that illustrate the potential of digital games for the work of peace and justice. The conclusions of the study are useful both for game designers who approach related topics both for educators who intend to make use of serious games.

Find the full study here:

http://mgiep.unesco.org/working-paper-series-empathy-perspective-and-complicity-how-digital-games-can-support-peace-education-and-conflict-resolution/

ASME 2017 IDETC/CIE – 5 the virtual environment systems symposion (VES – 2017)

ves-asmeThe ASME 2017 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE 2017) will take place during August 6-9, 2017 in Cleveland, Ohio. IDETC/CIE 2017 will highlight emergent technologies that impact the critical engineering issues of product design and development, manufacturing, and the management and integration of information systems throughout the product life-cycle. These events are key international meetings for design engineers in academia, government and industry.

It features the VES Symposium on Virtual Environments and Systems. The call for paper is open and encourages publication of topics from the field of Serious Games. Please find the full call for paper here.