IJSG 4, 3 (2017): Gala Conf 2016 Special Issue

The International Journal of Serious Games has just published its latest issue http://journal.seriousgamessociety.org, a special issue dedicated to selected papers from the GALA conf 2016, managed by the guest editors Rosa Maria Bottino and Johan Jeuring. We invite you to review the Table of Contents here and then visit the journal website to review articles and […]
Literature News: Mixed Reality and Gamification for Cultural Heritage

New volume on “Mixed Reality and Gamification for Cultural Heritage” published
International Journal of Serious Games Vol 4, 1 (2017)

We are glad to announce that the latest issue of the IJSG has just been published. It features five innovative papers on different aspects of the world of Serious Games that can be found here: IJSG Volume 4, Issue 1 (2017). Editorial – Alessandro De Gloria Patients’ follow-up using biomechanical analysis of rehabilitation exercises – […]
Literature News: Game-Based Learning Across the Lifespan

The new miscellany “Game-Based Learning Across the Lifespan” was published in early 2017 in the Springer series “Advances in Game-Based Learning” by the SGS-member Margarida Romero and K. Sawchuk, J. Blat, S. Sayago and H. Ouellet. It features nine articles that address the implications of age and game-based learning. The book examines digital game-based learning […]
The maturing of gamification research
Lennart E. Nacke and Sebastian Deterding edited a Special Issue of “Computers in Human Behavior” (in press) dedicated to the establishment of gamification research as cross-disciplinary field. The issue includes an analysis of this development with an outlook on the future of gamification research and ten significant articles on gamification of the past two years. http://www.sciencedirect.com/science/article/pii/S0747563216308111