The International Journal of Serious Games has just published its latest issue http://journal.seriousgamessociety.org, a special issue dedicated to selected papers from the GALA conf 2016, managed by the guest editors Rosa Maria Bottino and Johan Jeuring. We invite you to review the Table of Contents here and then visit the journal website to review articles and items of interest.
The Delft University of Technology has two open positions related to applied gaming.
They are looking for
a) a PhD researcher working on Gaming for Self Organisation in Transportation (full-time) for the Trans-Sonic project funded by the Netherlands Organisation for Scientific Research (NWO).
Further details here: www.academictransfer.com/40404
b) a Post-Doc level researcher working on Simulation Games for Transport innovation (full-time) for the InDeep project funded by the Netherlands Organisation for Scientific Research (NWO) and TKI Dinalog.
Further details here: www.academictransfer.com/40405
The Games and Learning Alliance conference (GALA 2017) is an international conference dedicated to the science and application of serious games.
The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.
It will take place on December 5-7, 2017 in Lisbon, Portugal.
Find the full Call for Papers here: https://conf.seriousgamessociety.org/call-for-papers/
Papers (10 pages) submission deadline: July 10, 2017
Notification date for Papers: September 8, 2017
Camera Ready Papers and Registration Due: October 2, 2017
The new miscellany “Game-Based Learning Across the Lifespan” was published in early 2017 in the Springer series “Advances in Game-Based Learning” by the SGS-member Margarida Romero and K. Sawchuk, J. Blat, S. Sayago and H. Ouellet. It features nine articles that address the implications of age and game-based learning.
The book examines digital game-based learning (DGBL) for various stages of
life, from childhood to late adulthood. State-of-the-art methodologies for age-specific game design, development and assessment are illustrated and case studies of DGBL across lifespan and generations is included.
The book is available via Springer. Have a good read
Coventry’s DMLL is looking for a fix-term research associate to work mostly on the EU-funded BEACONING project. BEACONING stands for ‘Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning’. The project aims to exploit and integrate pervasive, context-aware and gamified techniques and technologies, framed within the Problem-Based Learning context towards facilitating ‘anytime anywhere’ learning.
Find full information on the job here: https://staffrecruitment.coventry.ac.uk/tlive_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID=830520Ef1E&WVID=1861420Izv&LANG=USA