GALA conf 2022 second keynote

Professor Roger Azevedo presented a keynote on Accelerating Self-regulated Learning in Game-based Virtual Learning Environments with Multimodal Data   Abstract:  Game-based virtual learning environments can be used to detect, foster, and accelerate self-regulated learning (SRL) by using multimodal data. SRL is an essential predictor of students’ learning, problem-solving, and reasoning across tasks, domains, and contexts. More […]

GALA conf 2022 first keynote

Very interesting keynote by Professor Ulla Richardson presented at GALA conference 2022 on GraphoLearn – the digital evidence-based method for supporting the development of reading skills in all learners. Check out the games : grapholearn.com More information on the conference website : https://conf.seriousgamessociety.org/gala-2022-keynotes/ The presentation will also be available on the Serious Game Society Website […]

Record number of submissions for the GALA conf SG competition

This years, we have received a record number of submissions for the international Serious Game competition organized alongside the 2022 GALA conference.   47 submissions 26 Academic, 6 Business and 15 student ! The results of the competition will be announced during this year’s conference, in Finland.   Congratulations to Dr. Vanissa Wanick, this year’s […]

Previous GALA Serious Game Competition winners

Here is the list of all the Serious Games rewarded at the international GALA competition competition : 2021 – La Spezia, Italy CATEGORY ACADEMY: TriagED – M. G. Degroote School of Medicine at McMaster University CATEGORY STUDENT: Don’t Spread It – Université du Québec à Chicoutimi     2020 – Laval, France CATEGORY ACADEMY: KeepStep – […]