2020 Winter Webinars

Tuesday, January 28, 4pm CET
Game-based Assessment Revisited: The Past Ten Years and Moving Forward
By Dirk Ifenthaler (University of Mannheim and Curtin University)
Link to the SGS WS1 slides by prof. Ifenthaler .

Tuesday, February 25, 4pm CET
Potentials and Challenges of Serious Games Analytics
By Dirk Ifenthaler (University of Mannheim and Curtin University)
Link to the SGS WS2 slides by prof. Ifenthaler

Game-based Assessment Revisited: The Past Ten Years and Moving Forward
Dirk Ifenthaler (University of Mannheim and Curtin University)
The implementation of assessment features into game-based learning environments is only in its early stages because it adds a very time-consuming step to the design process. The impact on learning and questions toward reliability and validity of technology-based assessment systems are still being questioned. To answer the question of what people are learning from playing games, researchers have been using a variety of methods including external measures, log data capturing in-game actions, and game-related actions beyond the game context. This webinar seeks to identify why research on game-based assessment is still in its infancy, what advances have been achieved over the past ten years, and which challenges lie ahead for advancing assessment in game-based learning.
Ifenthaler, D., & Kim, Y. J. (Eds.). (2019). Game-based assessment revisted. Cham: Springer.

Potentials and Challenges of Serious Games Analytics
Dirk Ifenthaler (University of Mannheim and Curtin University)
This webinar focusses on serious games serious games analytics which are defined as the actionable insights developed through problem definition in training/learning scenarios and the application of statistical models, metrics, and analysis for skills and human performance improvement and assessment, using serious games as the primary tools for training. The purpose of serious games analytics is to provide stakeholders with the actionable insights to affect policies and implement strategies for the (re)training, education, and improvement of return of investment. New metrics and methods must be developed to obtain the right serious games analytics because they are more than ‘game analytics for learning’ and ‘learning analytics for games’. Besides obvious performance measurement, assessment, and improvement, new research efforts in serious games analytics include replay analysis, medical education, play-learner profiling, expert-novice differentiation, rehabilitation, and many others.
Loh, C. S., Sheng, Y., & Ifenthaler, D. (Eds.). (2015). Serious games analytics. methodologies for performance measurement, assessment, and improvement. New York, NY: Springer.