Events

IFIP ICEC 2016

Events Super User 11 Apr 2016

The 15th International Conference on Entertainment Computing 2016 will be held September 28-30, 2016, in Vienna, Austria.

CALL FOR PAPERS

The IFIP International Conference on Entertainment Computing is the longest lasting scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists working on the design, creation, development, use, application and evaluation of digital content and systems for inducing entertainment in respective consumers.

The conference series aims at presenting high quality scientific results spanning from theory to applications, use cases and experiments. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.

 

See the conference website for further info.

CALL FOR PAPERS: 16th Annual GAMEON’2015, December 2-4, 2015, University of Amsterdam UvA, The Netherlands

Events Super User 26 Oct 2015

 

The aim of the 16th annual European GAMEON® Conference (GAMEON®’2015) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

The conference will take place on December 2-4, at the University of Amsterdam (NL).

Find here the complete call for paper on the GAMEON Conference Website.

gEducation 2015: 2nd International Workshop on Gamification in Education

Events Super User 16 Jun 2015

gEducation 2015: 2nd International Workshop on Gamification in Education

Gamification has become a powerful tool to engage students to learn in a different and funnier way. gEducation, the educational Workshop from Gamification World Congress aims to become a forum for educators, researchers and practitioners in the area of Education Innovation that are interested in how gamification is changing the future of education and how gamification can be used to improve the learning process, engage students, etc. Further of cases studies, gEducation believe that Gamification is a line of research that is becoming more important and essential to improve techniques of creation, monitoring, measuring, and improvement of gamified systems.

Call for Papers

The Scientific Board is pleased to announce the Call For Papers for the Second edition of “gEducation: Gamification in Education” workshop, co-located within the 4th edition of the Gamification World Congress, that will be held on 10th – 13th November 2015 in Barcelona, Spain.

Submissions

The event is open to contributions from experts, researchers and practitioners in the intersection between gamification and education. Each submission must explain the research, innovation, good practices, results, the development process, and any other information necessary so as to understand the main questions about each experience.

Authors must send the paper through the online submission system. All papers will be evaluated by the program committee, formed by leading experts and scientist on gamification and education.

Each accepted paper will be presented in the workshop. The official language of the workshop is English, so if your paper is accepted, you should prepare a presentation in English and will have 10 minutes for your exposition, plus 5 minutes for questions from attendants.

Each accepted paper will be presented in the workshop. If your paper is accepted as a oral, you should prepare a presentation in English and will have 10 minutes for your exposition, plus 5 minutes for questions from attendants. If your paper is accepted as a poster, you should prepare a DIN A0 poster: 1189mm height x 841mm width. Posters must be in English and will be located in the coffee area, so you can answer questions about your poster in the coffee breaks. Please check conference agenda

All accepted papers and posters will be published in CEUR Workshop Proceedings.

 

For more info see:

 

https://gamification.world/congress/gwc-2015/geducation

 

 

Global summit and expo on Multimedia & Applications

Events Super User 13 May 2015

 

We received the following proposal from OMICS Group, the World Class Open Access Publisher and Scientific Events Organizer, hosting “Global Summit and Expo on Multimedia & Applications” during August 10-11, 2015 at Birmingham, UK.

Multimedia-2015 Organizing Committee anticipates over 300 participants from 25 more countries.

 

Multimedia-2015 provides exciting opportunity to showcase the new technology, the new products of your company or the service of your industry to the broad international audience. We would like to take the utmost pleasure in inviting you to collaborate with us.

OMICS Group Conferences welcome Collaboration with associations.

  • Display of logos on all event paraphernalia and areas around the event space as required.
  • Access to our attendees & delegates
  • Collaborators will get 25% – 50% discount on Conference registrations. Special Group discount to your members to attend the OMICS Group events.

 

Group discount to your members to attend the OMICS Group events.

  • Opportunity to organize a workshop at any one of our events
  • Registered Organization logo will be displayed in the respective conference and supporting journal webpage with a statement “supported by”
  • Registered Organization can organize a small symposium/exhibit a stall with complimentary registration pass at the event.
  • Free Conference pass for the board of director/ higher management from associated organizations
  • Media visibility through our website, conference, journals and E books
  • Collaborators will get reasonable discounts on Open Access publication fee*
  • For Subscription journals Publication fee – free of cost up to 1 year (From initiation of journal)*

 

Conditions Apply

*Reasonable discount up to 25% on Open Access publication fee.

Please do not hesitate to contact or mail me for any further assistance. We appreciate your time and look forward to hear from you.

 

Contact:

Gracie Jones Multimedia-2015 Engineering Conferences 5716 Corsa Ave., Suite110 Westlake, Los Angeles CA 91362-7354, USA Office: +1- 650-268-9744 Toll Free: +1-800-216-6499 (USA & Canada) Fax: +1-650-618-1414 Email: multimedia@omicsgroup.com URL: http://multimedia.global-summit.com/

1st International Gamification for Business Conference (IGBC15)

Events Super User 24 Mar 2015

The 1st International Gamification for Business Conference (IGBC15) will be held in Birmingham, UK between September 21st  and 22th. IGBC15 sets out to accelerate the adoption of gamification in business by bringing together the research, development and business communities, and to engaging these around innovations in serious games and gaming techniques for real-life industrial applications.

This year the conference will focus on strategic applications in industry.  Papers are invited across a range of topics including game technologies, design processes, principles, elements and mechanics, through to gamification processes, analytics, and results.  Particularly welcome are papers from both practitioners and researcher that help to demonstrate and evidence potential, so too are those that facilitate communities of practice around industrial themes.

The host for this year’s conference is Aston Business School (Birmingham), in partnership with the Advanced Manufacturing Research Centre (Sheffield), and with the support of the Engineering and Physical Sciences Research Council.

Full call for abstracts and other information available from: http://www.aston.ac.uk/IGBC1

Important dates and submission:

Abstract Submission: 15th of May 2015

Notification to authors: 3rd of June 2015

Full Paper Submission: 1st of July 2015

Notification to authors: 15th of July 2015

Camera Ready Copy: 1st of August 2015

CFP – 3rd Intl. Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2015 – DL extended – February 16, 2015

Events Super User 03 Feb 2015

Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life’s social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players’ behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game’s target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2015 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.

Suggested workshop topics include, but are by no means limited to:

 

+ Intelligent User Interfaces for Serious Games

+ Machine Intelligence in Serious Games

+ Mobile and Real-World Serious Gaming

+ Emotion & Affect in Serious Games

+ Player Behavior and Attention Modeling Player-Adaptation and

+ Motivation Security & Privacy Preservation Novel Serious Games User

+ Studies & Tests of Serious Games

 

DATES:

Submission        February 16, 2015

Notification        February 27, 2015

Camera-Ready  March 10, 2015

 

Workshop          March, 29, 2015

 

Workshop Website: http://idgei2015.joanneum.at/

5th International Conference on Serious Games, Interaction and Simulation

Events Super User 02 Feb 2015

The International Conference on Serious Games, Interaction and Simulation is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the field of Serious Games for any level and any area. As such it will cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology. SGames 2015 is interested in new scientific approaches and results from experiments and real-life applications. It will take place on September 16-18, 2015 at Novedrate (Como), Italy.

The event is endorsed by the European Alliance for Innovation, a leading community-based organisation devoted to the advancement of innovation in the field of ICT.

 

SGames 2015 will be collocated with the International Conference on e-Learning e-Education and Online Training, eLEOT 2015.

 

For further details see the conference website http://sgamesconf.org/.

CfP: VOCTEL conference 2015

Events Super User 15 Dec 2014

The Vocational Technology Enhanced Learning Conference is an international, research and practice conference funded by the European Union: Leonardo Da Vinci Agency. It is the first conference which aims to bridge the gap between real market demands for training and academic research. The conference focuses on case studies, tools and methods that improve vocational training and learning technologies.

Abstract Submission Deadline: 25th February 2015

 

 

http://voctelconference.eu/

 

Workshop on Gamification, Serious Games & Edutainment

Events Super User 24 Oct 2014

During the 4th European Immersive Education Summit (E-iED 2014) there will be a workshop focused on the combined topics of Gamification, Serious Games and Edutainment. Participants will be asked to demonstrate “Best-Practice-Cases” and Demonstrations in the context of the Conference Theme. Scientific Approaches are just as welcome as Enterprise or Industry Solutions. The workshop should try to aid to bring together Science and Business on a small but qualitative high scale and will lay a focus on the question “How to get ready for the market?” Participants will be asked to identify possible fields of cooperation within their work.

24th-26th November 2014, Vienna (Austria)

 

 

SERIGAMEX: Serious Games in Education

Events Corso 20 Oct 2014

In Rome on April 9 th 2014 was held SERIGAMEX a conference organized by MIMOS, Italian Movement for Modelling and Simulation, focused on application of Serious Games for Education and Training. The event also this year was a success with several attendees following the interesting and innovative presentations (www.mimos.it/serigamex2014)

From the event emerged that simulation and training international community is more and more interested in this training methodology for several reasons:

  • The modern new generations have great familiarity with videogames technologies and because of this reason they are able to learn much more rapidly using these technologies instead of traditional ones;
  • Serious games supply the user with a great dipping and involvement that makes this kind of training much more efficient respect the other ones;
  • Serious games give the user the possibility of a practical exercise in completely safe conditions even in scenarios where it would be almost impossible to operate;
  • The possibility of a “collaborative” training;
  • Money savings by re-using the exercises.

The platforms adopted for Serious Games are often architectures really similar to the modern videogames. The simulation involves all the aspects, from rendering to physics and AI (Artificial Intelligence), with the possibility of being implemented even on the single personal computer. The platform is modular, higly configurable in order to adapt to all the aspects of the simulation; it is also equipped with 3D visualization, with look-and-feel man-machine interface, adopting different sound effects and implementing AI algorithms for scenarios with a high density of actors.

The aim of this workshop is to provide an overview on the peculiar aspects of the Serious Games from the idea of videogame to the applications for training. In particular are faced different problems, such as the creation of a virtual world, fields of application for Serious Games, demo of existing Serious Games and possible future projects.

MOOC on Serious game design and development

Events Super User 07 Oct 2014

The German MOOC provider iversity launches a course on serious game design. It focuses on the development of a Serious Educational Game from selecting the idea and binding it with learning goals to the development and testing of the game prototype in an environment that does not require programming skills.

The enrolment is open, course start in January 2015.

 

https://iversity.org/courses/serious-game-design-and-development

Call for paper: The 11th eLearning and Software for Education Conference – eLSE 2015

Events Catalin Radu (MAN) 25 Sep 2014

The 11th eLearning and Software for Education Conference – eLSE 2015 – organized by the  Romanian Advanced Distributed Learning Association will be held at National Military Circle,  in Bucharest, April 23th – 24th, 2015. 

The purpose of the annual international scientific conference on “eLearning and software for  education” is to enable the academia, research and corporate entities to boost the potential  of the technology enhanced learning environments, by providing a forum for exchange of  ideas, research outcomes, business case and technical achievements.
The central theme of eLSE 2015 is “Rethinking education by leveranging the eLearning  pillar of the Digital Agenda for Europe”.

The conference is particularly focused, but not limited, on the following panels:

  1. Learning ecosystems: perspective on design, development, and deployment
  2. Pedagogy and psychology in new learning environments
  3. Technological innovations in eLearning
  4. Learning management, analytics, quality assurance and validation processes.
  5. Serious Games and gamification.
  6. eLearning in military education.
  7. Social, cultural and ethical dimensions of eLearning
  8. Best practice in online education and training.

The eLSE conference constantly promote original articles of basic research outcomes, experimental development, case studies and best practices, critical analysis and discussions, statistics, assessments and forecasts on Technology Enhanced Learning.

Abstracts should be submitted on the conference website by November 28, 2014. Abstracts should clearly outline your intentions in at least 250 words.

The proceedings will be available on the conference website and will be sent for indexation in CEEOL, PROQUEST, EBSCO and THOMSON REUTERS databases. 

Gaming, Gamification and Cultural Education

Events Super User 24 Sep 2014

The German Federal Academy for Cultural Education at Wolfenbüttel organizes an international conference “Spielen! Kulturvermittlung und Kulturelle Bildung durch und mit Gaming!” (Play! Cultural Education and Training with and by Gaming).

 

Find the complete program here. 

2nd EDTECH Forum, Namur (BE) – 1st October

Events Super User 03 Sep 2014

Organized by AWT (Agence Wallonne des Télécommunications), the 2nd EDTECH Forum at Namur, Belgium, is dedicated to an analysis of the latest tendencies in the world of Serious Games and the discussion of the development of the (serious) gaming sector in Belgium.

 

Find the complete agenda here.

Call for Paper: The 12th International Multidisciplinary Modelling & Simulation Multi-Conference

Events Super User 26 Aug 2014

With the 11th edition of the I3M Multiconference being held from September 10 to 12 in Bordeaux, France, the CfP for the 12th edition of the I3M has already been published.

The 12th edition of the I3M 2015 will be held in Bergeggi, Italy renovating the opportunity to have an International Multiconference involving the different topics related to Modelling & Simulation.

 

Find the Call for Paper here.

VS-Games 2014, Malta

Events Super User 29 Jul 2014

VS-GAMES 2014 will be held at the University of Malta, in Malta between 9-12 September 2014. The Conference program can be found here:http://www.um.edu.mt/events/vs-games2014/program Registrations are open:http://www.um.edu.mt/events/vs-games2014/registration The confirmed keynote speakers for VS-GAMES 2014 are: **Professor Michael Zyda, from the University of South California, USA and **Professor Igor Mayer from Delft University, Netherlands.

Summer School Identity and Interdisciplinarity in Games and Play Research

Events Remco Veltkamp (UU) 28 Jul 2014

The first interdisciplinary European summer school in game and play research will take place 16-31 August 2014 at Utrecht University in The Netherlands. It is is aimed at talented PhD and MA/MSc students who are interested in the study of games and play. It offers students an innovative interdisciplinary platform for learning about games and play that doesn’t exist anywhere else in Europe or beyond.

 

This ERASMUS IP Summer School is hosted by Utrecht University, but organized by different European universities that are considered as leaders in the field. It will consist of a two-week intensive programme during which students are encouraged to develop their research ideas further. It will provide a unique opportunity to learn about cutting-edge  theories and methodologies from leading scholars in the field.  Students will have the rare opportunity to broaden their horizon internationally, and to gain knowledge about games and play from an interdisciplinary perspective.

 

The target group consists of excellent PhD and MA/MSc students who are starting or working on thesis projects in games and play from a background in the humanities, design research, social sciences, computer sciences or other related domains. Around 60 students from 17 different participating European institutions of higher education will be selected and are offered an exceptional chance to look beyond the borders of their home institutions in order to gain knowledge about the full scope of European scholarship on games and play. The participating students, share the ability to broaden their scope of knowledge and go beyond the boundaries of their fields.

 

During this summer school we will stimulate students to develop an interdisciplinary understanding of games and play as cultural phenomena, thus teaching them the means to develop an informed methodological and theoretical framework for their research. Activities such as reading, writing, discussing, lecturing, presenting, excursions, and interdisciplinary workshops will serve this purpose. The main expected outputs will consists of papers (proceedings), poster presentations, public online discussion (web forum, social media) and designed games and/or playful objects as output of practice-based research during workshops.

 

Travel and sustenance costs for selected students from participating universities will be covered by the ERASMUS IP. More information about the Summer School, and how to apply for participation will follow later on www.gapsummerschool2014.nl.

Organizational team

Joost Raessens – Utrecht University, The Netherlands (j.raessens@uu.nl)

René Glas – Utrecht University, The Netherlands (r.glas@uu.nl)

Sybille Lammes – University of Warwick, United Kingdom (s.lammes@warwick.ac.uk)

Frans Mäyrä – University of Tampere, Finland (frans.mayra@uta.fi)

Mathias Fuchs – Leuphana University, Germany (mathias.fuchs@inkubator.leuphana.de)

Ben Schouten – Eindhoven University of Technology, The Netherlands (bschouten@tue.nl)

 

 

Participating Universities

 

Eindhoven University of Technology, The Netherlands (contact: Ben Schouten)

Erasmus University Rotterdam, The Netherlands (contact: Jeroen Jansz)

Ghent University, Belgium (contact: Jan van Looy)

IT University of Copenhagen, Denmark (contact: Miguel Sicart)

Leuphana University, Germany (contact: Mathias Fuchs)

Malmö University, Sweden (contact: Simon Niedenthal)

University of Amsterdam, The Netherlands (contact: Frank Nack)

University of Brighton, United Kingdom (contact: Helen Kennedy)

University of Gothenburg, Sweden (contact: Staffan Bjork/Jonas Linderoth)

University of Malta, Malta (contact: Gordon Calleja)

University of Münster, Germany (contact: Thorsten Quandt)

University of Portsmouth, United Kingdom (contact: Mark Eyles)

University of Stockholm, Sweden (contact: Annika Waern)

University of Tampere, Finland (contact: Frans Mäyrä)

University of the West of England, United Kingdom (contact: Jonathan Dovey)

University of Warwick, United Kingdom (contact: Sybille Lammes)

Utrecht University, The Netherlands (contact: Joost Raessens/René Glas)

 

Utrecht Summer School This Summer School will be organised in close collaboration with the Utrecht Summer School 2014, for more information see: www.utrechtsummerschool.nl

 

IEEE Virtual Reality conference 2015 in Arles, France

Events Super User 15 Jul 2014

The IEEE Virtual Reality conference 2015  will be held in Arles in March 2015. The 2015 Call for papers and the deadlines will be published soon on the conference website. Researchers can participate in a number of ways, including submitting papers, posters, interactive demos, workshops/tutorials, and panels.

Submissions on the following topics will be welcome:

  • Immersive gaming
  • 3D interaction for VR/AR/MR
  • Input devices for VR/AR/MR
  • Haptics, audio, and other non-visual interfaces
  • VR systems and toolkits
  • Augmented and mixed reality
  • Computer graphics techniques for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Multi-user and distributed VR/AR/MR
  • Serious games
  • Tracking and sensing
  • Modeling and simulation
  • User studies and evaluation
  • Perception, presence, and cognition
  • Navigation
  • Applications of VR/AR/MR
  • Teleoperation and telepresence

CfP: DIGITAL CLASSICIST SEMINAR BERLIN

Events Super User 15 Jul 2014

Ancient worlds meet serious games

Call for Papers for the third series of the Digital Classicist Seminar Berlin. This initiative, inspired by and connected to London’s Digital Classicist Work in Progress Seminar, is organised in association with the German Archaeological Institute and the Excellence Cluster TOPOI. It will run during the winter term of the academic year 2014/15.

Themes may include digital editions, natural language processing, image processing and visualisation, linked data and the semantic web, open access, spatial and network analysis, serious gaming and any other digital or quantitative methods. Seminar proposals addressing the application of these methods to individual projects, and particularly contributions which show how the digital component can facilitate the crossing of disciplinary boundaries and answering new research questions are welcome. Seminar content should be of interest both to classicists, ancient historians or archaeologists, as well as to information scientists and digital humanists, with an academic research agenda relevant to at least one of these fields.

Anonymised abstracts [1] of 300-500 words max. (bibliographic references excluded) should be uploaded by midnight (CET) on 01 August 2014 using the special submission form. The acceptance rate for the first two seminar series was of 41% (2012/13) and 31% (2014/15).

Seminars will run fortnightly on Tuesday evenings (18:00-19:30) from October 2014 until February 2015 and will be hosted by the Excellence Cluster TOPOI and the German Archaeological Institute, both located in Berlin-Dahlem.

 

See the full call for papers here.

Meaningful Play 2014 Conference

Events Super User 14 Jul 2014

 

Meaningful Play 2014 (Michigan State University in East Lansing, Michigan – October 16-18, 2014)is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

 

 

The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.

 

 

CfP: Serious Games Conference Singapore

Events Super User 14 Jul 2014

The fourth Serious Games Conference (SGC2015) is jointly held with the second International Symposium on Simulation and Serious Games (ISSSG2015). This joint event ill be hosted at the Nanyang Technological University, Singapore from the 29 June – 1 July 2015.

Paper submissions are accepted until 16 January 2015. More on the conference website.

 

GALA Summer School on Serious Games

Events Super User 11 Jul 2014

Join the GALA Summer School on Serious Games at the Tampere University of Technology, Pori department, Finland

 

in July 21-25, 2014!

 

  • A jam-packed and active five-day event
  • For doctoral students and professionals
  • Learn novel serious games research methods
  • Work through hot game design and learning issues

 

The registration and other information can be found at

http://academy.seriousgamessociety.org/groups/profile/148916/gala-summer-school-2014

Registration fee: 190 € (includes lectures, workshops, lunches, snacks, Summer School dinner).

 

 

In addition, we have negotiated a special offer from the nearby hotel: one person room 65 € per night.

CfP: European Conference in the Applications of Enabling Technologies (ECAET)

Events Super User 09 Jul 2014

Last call for papers for European Conference in the Applications of Enabling Technologies (ECAET), 20-21 November 2014 in Glasgow, Scotland.

The ECAET is an international refereed conference dedicated to the advancement of the theory and practices in the use of Web2.0 technologies in education, leisure and business. The ECAET promotes collaborative excellence between academics and professionals from a range of disciplines providing an opportunity for researchers from various fields with cross-disciplinary interests to bridge the knowledge gap, promote research esteem and the evolution of the usage and uptake of technology. ECAET 2014 invites research papers that encompass conceptual analysis, design implementation and performance evaluation. All the accepted papers will appear in the proceedings and modified versions of selected papers will be published in special issues of peer reviewed journals.

There is a strand covering Serious Games with paper deadline of 11 July 2014. See the full call here.

Online Educa Berlin 2014

Events Super User 09 Jul 2014

The 20th edition of the Online Educa Berlin will take place on 3 – 5 December 2014. In more than 100 sessions, it will present  the newest e-learning services, technology, research, opinion and expertise that are shaping technology enhanced learning and training, under the overall theme of Changing Learning.

For more information see the conference website.

Games for Health Europe Conference, 27-28 October 2014

Events Super User 09 Jul 2014

 

The Games for Health Europe conference will take place at Utrecht, The Netherlands.

This years invited speakers are the neuroscience crowdsourcer Amy Robinson, creative director of the project Eyewire, and the transmedia-storyteller Robert Pratten.

The Call for Submissions is closed, but if you have a brilliant idea and still want to be considered on the basis of available speaking spots, you can submit your proposal to submit@gfheu.org.

Here you can find further info and the program of the conference.

 

10th Joint European Summer School on Technology Enhanced Learning 2014

10th Joint European Summer School on Technology Enhanced Learning 2014http://jtelsummerschool.eu/

April 27 – May 2, 2014 in Malta

 

CALL FOR PARTICIPATION:

We are pleased to announce the10th Joint European Summer School on Technology Enhanced Learning, to take place from Monday, April 28th to Friday, May 2nd, 2014 in Malta. Pre-summer school activities are organized all day on Sunday, April 27th. The summer school aims to encourage participants to adopt a critical stance in thinking about the role of technologies in providing opportunities for learners and the potential of these opportunities in terms of learning. For this summer school the overarching theme is open innovation. 

The summer school provides a stimulating learning environment where participants get opportunities to: develop research skills; increase their knowledge base; collaborate with others in their own and complementary research areas; engage in debate; have access to experts in the field; and discuss their own work. 

The programme covers topics from a broad range of domains which contribute to advancing the field of Technology Enhanced Learning. TEL research projects are encouraged to provide doctoral candidates with a perspective of the state-of-the-art research under study in their working groups. The programme will also include practical and methodological workshops as well as opportunities for doctoral candidates to develop their personal research and discuss their doctoral work.

APPLICATIONS:

Doctoral candidates should submit their applications online before Friday February 7th, 2014. Please download theapplication form, fill it in, and upload it to (https://www.easychair.org/conferences/?conf=jtel2014). Please tick the appropriate box: “Doctoral Candidate application”.

ISAGA Summer School

ISAGA Summer School18 – 23 August 2014
Delft, The Netherlands

MSc in Digital Games and Business Innovation

MSc in Digital Games and Business InnovationCoventry University, UK

The MSc in Digital Games and Business Innovation offers students the chance to learn how to use their love of digital games as a core part of their future career development.

The course offers students the chance to learn about digital games, gamification and how they can be applied in real world situations to innovate businesses. The programme is cross-disciplinary and it is suitable for those with computer science, business, arts and design, or psychology undergraduate degrees. The course includes placements in industry and the creation of a portfolio of interactive content that will increase student employability upon graduation. Past students are now working in digital media businesses, games companies and technology organisations.

The course takes place in the UK, at Coventry University’s Serious Games Institute – a world leading centre in digital games and hub of international excellence in games research, business and study – and based in Coventry University Technology Park – a centre for start ups and spin outs, business incubation and entrepreneurship.

For more information:

http://www.coventry.ac.uk/course-structure/2013/faculty-of-engineering-and-computing/postgraduate-degree-mba-msc-ma/digital-games-and-business-innovation-msc/?theme=main

or email craig.stewart@coventry.ac.uk

To apply:

http://www.coventry.ac.uk/study-at-coventry/international-applicants/how-to-apply/

Serious Games & Social Connect conference

The second edition of the Serious Games & Social Connect conference will take place from 26 – 28 August 2013 at the Singapore Management University (Admin Building). Jointly organised by the Asian Federation for Serious Games and the Serious Games Association, the conference is an international networking and sharing platform for games/app developers, educators, healthcare and wellness providers, organisations, government agencies and individuals employing game mechanics in their workplace and daily lives

LEARNTEC Convention 2014

LEARNTEC 2014

Leading International Trade Fair and Convention for Vocational Education, Learning, and IT

The LEARNTEC is the Leading International Trade Fair and Convention for Vocational Education, Learning, and IT, which will take place from 4 to 6 February 2014 at the exhibition center in Karlsruhe.

E-Learning is no longer just a trend. It is now an integral component of integrated educational concepts. More and more companies emphasize on technology-based learning. This tendency is also confirmed by the constantly increasing number of exhibitors. This also shows e-learning is stronger than ever before.

The LEARNTEC is a home to this market. The exhibition is the most important international platform for IT supported learning. Over 20 years of competence in content and IT speaks for itself. Therefore the LEARNTEC is the meeting point for the e-learning and professional education industry. In 2014 the key players of this sector get together again at the 22nd LEARNTEC in Karlsruhe.

http://www.learntec.de/en/home/homepage.jsp

e-virtuoses

For its 5th Edition that will be held on 4 and 5 June 2013 in Valenciennes, the event asserts itself more than ever as a key forum for the actors of Serious gaming: public and private clients, developer studios and international academia.A rich Program

Two days of conferences, demonstrations, contests and discussions among studios, researchers, trainers, international academics…

Themed conferences: professional testimonials, case studies and tools related to the key steps of Serious game development (design, financing, distribution and evaluation).

The International Scientific Symposium chaired by Gilles Brougère, is intended to evaluate and measure the impact of Serious games, gamification and Serious gaming: “Games for all purposes? Appropriation, Repurposing and Rejection”.

The “e-virtuoses Awards”: an independent international jury chaired by Chris Crawford, emblematic figure of the gaming industry, will audition the 20 finalist projects. The oral defence session will be open to the public and the awards will be attributed in 5 categories (Serious game in Healthcare / Serious game in Communication-Awareness / Serious game in Training / Serious gaming / Gamification).

A demo space: Test and touch! Under the spotlight: Serious games, gamified devices, simulators…

Two highlights

“2013 e-virtuoses” launch party on 4 June and presentation of the 20 Awards nominees.

The closing plenary assembly on 5 June that will announce the winners of the “2013 e-virtuoses Awards”.

“e-virtuoses” registration is free of charge and gives access to all the events and networking times.

GSummit SF 2013: April 16-18th

GSummit 2013 (SF, April 16-18) is the only global event that brings together top experts in engaging design. In 2013 Gamification will continue its meteoric ascent, becoming a key executive strategy for the enterprise, human resources, loyalty and marketing. Over the next year in the gamification space, we’ll see many more acquisitions, thousands of new certified gamifiers, hundreds of new startups, and even more dramatic innovations across all industries. From loyalty to the enterprise, government to education and philanthropy to entertainment, gamification is changing the world — and GSummit is the community catalyst.Link to the Agenda: http://www.gsummit.com/sf13/agenda/

Workshop – Ethical Issues and Social Responsibility in Serious Games

Workshop – Ethical Issues and Social Responsibility in Serious Games – 21st January 2013, Tapestry Room, Firth Court, University of Sheffield; 10:00-16:30 We are organising a FREE get-together of researchers in the UK in the field of serious games to consider the Ethical Issues in developing Serious Games. Those with an interest in ethical issues in technology based learning (including issues related to social responsibility) will find this event of relevance.

The reason for organising such an event now is to bring together and develop a network of active community which can develop this relatively new field of research. All researchers interested in the ethical issues of serious games are invited, with the aim to discuss how we could collaborate within the UK in the future, and generally to get to know each other better.

The day will consist of keynote speakers; selected abstract presentations of work in the area; and a workshop to consider future directions. We plan to have ample opportunity to socialise, in the form of coffee and lunch breaks.

We are looking forward to your response. Please do let us know if you have any further suggestions or comments you would like us to consider and incorporate into the day’s programme.

Provisional Programme

10:00                Registration and Coffee

10:30                Introduction and Current Research at Sheffield

11:00                Keynote Speaker 1 – The Impact and Implication of Gamification on Public Health; Dr. Sylvester Arnab, Institute for Serious Games, Coventry, UK

11:30                Keynote speaker 2 Title to be confirmed; Dr. Alasdair Thin, Heriot-Watt University, Edinburgh, Scotland

12:00                Various selected Abstract presentations

13:00                Lunch

14:00                GALA games workshop; Title to be confirmed

15:00                Selection of best presentation

15:10                Workshop to discuss future directions

16:10                Close.

This is a draft programme and it is subject to minor changes depending on the level and range of interest from potential speakers and contributors.

In order to be considered for inclusion into this day’s workshop abstracts must be received no later than 24th December 2012. Please submit a pdf or a word document to p.vivekananda-schmidt@Shef.ac.uk.

The programme, speaker briefing and accepted abstracts will be published in the website of the workshop. The best accepted presentation will receive a £50 voucher prize. The best presentation will be decided on the day, by the audience votes.

Workshop Organisers: Dr. Daniela Romano, Computer Science, University of Sheffield; Dr. Pirashanthie Vivekananda-Schmidt, Academic Unit of Medical Education, University of Sheffield. If there are any queries please contact p.vivekananda-schmidt@shef.ac.uk. To register your interest in attending please contact This email address is being protected from spambots. You need JavaScript enabled to view it.”>g.hible@sheffield.ac.uk. by the 5th January 2013.

GALA presentation at RWTH Aachen University

Advanced Community Information Systems Group

 
INVITATION
 
Thursday, December 13, 2012 , 4 pm
AH I, Ahornstr. 55
Computer Science Colloquium
Department of Computer Science
RWTH Aachen University

Dr. Igor Mayer (TU Delft)

The Research and Evaluation of Serious Games: Towards a Comprehensive Methodology

Abstract:

Dr. Mayer will present the methodological backgrounds and underlying research design of an on-going scientific research project concerned with the ‘scientific evaluation of serious games and/or computer-based simulation-games (SG) for advanced learning’. The main questions of this research project are:

1. What are the requirements and design principles for a comprehensive social-scientific methodology for the evaluation of SG?

2. To what extend does SG contribute to advanced learning?

3. What factors contribute to, or determine this learning?

4. To what extend and under what conditions can SG-based learning be transferred to the real world (RW)?

Between 2004 and 2012, several hundreds of SG-sessions in the Netherlands with thirteen different SG were evaluated systematically, uniformly and quantitatively to give a date-set with more than 2000 respondents in higher education and work-organizations. Dr. Mayer will discuss some of the methods and techniques to gather data from SG and of course give a few examples of different serious games for advanced learning. Detailed analysis and findings will appear in forthcoming publications.

Presenter:

Dr. Igor S. Mayer (1965) is a senior associate professor in the faculty of Technology, Policy and Management (TPM) at Delft University of Technology, the Netherlands. He is also the director of the TU-Delft Centre for Serious Gaming (www.seriousgaming.tudelft.nl). He is a co-founder and a board member (from 2004 until 1 Jan. 2008) of SAGANET– the Netherlands’ Simulation and Gaming Association – as well as GaLA, the European Network of Excellence in Serious Games (2010-2014), and the European Serious games Society (est. may 2012) and a member of the Netherlands Institute of Government (NIG). He is an associate editor of Simulation & Gaming (since 2005) and Policy Studies Journal (2010-2012). His main research and professional interests are the development, use and evaluation of interactive and participatory methods for policy analysis and policy development in general, and gaming-simulation / serious games / virtual worlds in particular. He teaches serious gaming-simulation for policy making and infrastructure design and management in Delft, the Netherlands and in Harbin, China. Over the years and in various partnerships he initiated, managed and participated in a large number of gaming-related research and development projects most recently for and with, Rijkswaterstaat (RWS), the ministry of Infrastructures & Environment (E&I), ProRail, Royal Dutch Shell, the Next Generation Infrastructures (NGI) program, the Netherlands’ Police Academy, the Dutch Council for the Judiciary, the Netherlands Office for the Public Prosecution, the Port of Rotterdam, the Netherlands Institute for Spatial Research. He organized, chaired and moderated a great many workshops, conferences, debates, gaming sessions and summer schools. He is a regular invited speaker on serious gaming at seminars, conferences and workshops. He published his work in many international peer reviewed journals and books.

Pedagogical Innovation: Serious Game

Séminaire Serious Game : les nouveaux outils de la formation professionnelle en présentiel

Innovation pédagogique

Mardi 11 décembre 2012, à Grenoble Ecole de Management, de 9h30 à 12h30

http://www.grenoble-em.com/evt.aspx?evt=4547&lg=fr&utm_source=Sarbacane&utm_medium=email&utm_campaign=16%2F11%2F2012+Seminaire_GEM_Novembre2012

VS-Games 2012 – GaLA Conference

Events Elisa Lavagnino (UNIGE) 18 Oct 2012

The ELIOS Lab of the University of Genoa will host the 4th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2012 (www.vs-games2012.org). The conference will be chaired by Alessandro De Gloria, full professor of Electronic Engineering, president of the MSc course in Electronic Engineering at the University of Genoa and coordinator of the Game and Learning Alliance (GaLA) (www.galanoe.eu), European 7th Framework Programme Network of Excellence (NoE) dedicated to Serious Games, computer games ad-hoc designed for education and training. The conference will take place in Villa Cambiaso, the Renaissance Palace, prestigious seat of the Dean of the Polytechnic School of Genoa, Italy, and will last three days from Monday October 29th to Wednesday October 31st.  The conference has been organized by the GaLA NoE and by the Serious Games Society (SGS) (www.seriousgamessociety.org), an international association that has been recently founded and that will be officially presented during the conference, Tuesday October 30th at 3.45 pm. Organization of a conference specifically devoted to Serious Games (SGs) is a significant part of the GaLA vision, given the need of building and nurturing a developer (academic and industrial) community on SGs. The conference was thought with a specific focus on SGs, given the lack, especially at European level, of an ad-hoc dedicated conference. Presence of a specific venue is considered necessary both for visibility and for favoring community building, also involving industrial interests. The conference received a huge amount of scientific submissions. This allowed the organizers to prepare seven high quality sessions covering all major phases of SG design and deployment, from theoretical foundations to real-world use cases, as it is shown by the titles: SGs’ Theoretical Foundations, SG Design Principles, SG Design, SG Engineering, SG Assessment, SGs in Formal Education, SG Application Fields. A parallel poster session will be held as well. The conference will host 3 keynote speeches from the top levels of the world of industry and EU. Marco Marsella, Deputy Head of the Unit eContent and Safer Internet of the European Commission Directorate-General for Information Society and Media, will open the conference addressing emerging trends in the EU, in a speech entitled: “Serious Games and gamification of learning: taking stock of latest EU research on Technology-Enhanced Learning”. Pascale Xélot, who is the leader for the European IBM Innovation Centers run by ISV & Developer Relations (IDR), will talk on: “How to use serious games to teach business process management in an Industry context”. Finally, Donald Brinkman, who manages external programs in digital humanities, digital heritage and games for learning at Microsoft Research in the US, will deliver a speech on “Structured Signs and Infinite Games: Serious Play for Lifelong Learning”. The first day of the conference will be devoted to workshops and tutorials, with academic and industrial coverage. Two workshops will give attendees the possibility of making more in-depth and hands-on activities on the topics addressed by the conference. The tutorial provides a multi-perspective view on entrepreneurship education through SGs, allowing participants to learn and practice about the whole SG development and deployment cycle. In parallel to the conference, a SG exhibition will take place, with field cutting-the-edge European and American companies showing their products and doing networking. Business-to-business speed-dating and conference crawling sessions will be held as well. During the gala dinner, on Tuesday night at the Genoa Diocesan Museum, the GaLA awards ceremony will take place, awarding the best SG, best scientific SG evaluation and best SG academic paper. VS-Games 2013 will take place in Bournemouth, in September 2013. GaLA will spawn a new, SG-specific conference, that will be held in Paris in October 2013.

The program is available here: http://www.vs-games2012.org/index.php/program/conference.

2012 Winners Announcement

Events Minica Houry-Panchetti 11 Oct 2012

We are pleased to announce here the winners of the First European Serious Games Awards 2012!

Advancing E-Health in Europe

Events Giusy FIUCCI (ORT) 24 Sep 2012

Advancing E-Health in Europe: Empowering Patients, Supporting Health Professionals 28th November 2012, Hotel Silken Berlaymont Brussels, Belgium

http://health.parlicentre.eu/

Workshop – Jeux Sérieux : périmètre et chaîne de valeur

Events Giusy FIUCCI (ORT) 24 Sep 2012

Workshop – Jeux Sérieux : périmètre et chaîne de valeur

http://www.ortinnovation.com/index.php?id=workshop-serious-games

1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)

Events Stefano Bocconi (CYNTELIX) 04 Jul 2012

In conjunction with the Seventh European Conference on Technology Enhanced Learning (EC-TEL 2012)Saarbrücken (Germany), 18 September 2012

Abstract

Technology Enhanced Learning is a promising area where Serious Games can have an impact beyond pure entertainment. Despite this potential, two issues stand in the way of achieving learning effects:

  • Few pedagogical theories are sufficiently formalized to allow implementation, therefore Serious Games seldom fully utilize the potential of pedagogy.
  • Even if present, pedagogical principles are implicitly implemented in the game story, structure, and characters, so that it is very difficult to test different theories on the same game mechanics. This results in low reusability and high costs of pedagogically-driven serious games that hinder their widespread use.

To address these issues, this workshop focuses on:

  • Formalizations of pedagogical theories potentially capable to drive the elements in a game’s world, such as narrative and characters’ behaviour.
  • Game frameworks based on storytelling, explicit game mechanics and intelligent agents that can provide a programmable environment to implement pedagogical formalizations

Expected participants and domains addressed

Participants to the workshop are researchers from the following areas:

  • Serious games and Technology-Enhanced Learning research in general
  • Agent technologies (especially in an interactive narrative context). Efforts in the Agent community such as Pogamut that connect agent platforms to games like Unreal Tournament can be the ground where these approaches can be implemented.
  • Storytelling and Interactive narrative research; narrative engines such as Brutus, Minstrel and Mexica./
  • Pedagogy theories/frameworks especially at a stage close to or already formalized.

Topics

Topics of interest include but are not limited to:

  • Formalizations of pedagogical theories for the purposes of serious games
  • Game frameworks that provide a programmable environment to implement pedagogical formalizations, based on any of the following:
    • Storytelling
    • Explicit game mechanics
    • Intelligent agents
  • Approaches to modeling the interdependencies between pedagogy, storytelling and game mechanics in serious games and the translation of these interdependencies into agent behaviour
  • Empirical studies addressing the interdependencies between pedagogy, narrative and storytelling and game mechanics
  • Architectures for serious games that allow reusability
  • Existing programmable platforms, such as Pogamut, that connect agent platforms to games
  • Approaches to “programmable” narrative and storytelling in serious games
  • Approaches to “programmable” intelligent agents in serious games

Important Dates

Submission deadline: Mon 16-07-12

Organizers:

  • Stefano Bocconi (Cyntelix and Vrije University Amsterdam, the Netherlands)
  • Ralf Klamma (RWTH Aachen, Germany);
  • Yulia Bachvarova (Cyntelix, the Netherlands)

Contact

Website: PDSG 2012

Email: pdsg2012 __at__ easychair.org

 

IFIPWG 5.7 16th international workshop on Experimental Interactive Learning in Industrial Management

IFIP WG 5.7 16th international workshop on Experimental Interactive Learning in Industrial Management

The workshop is a ”working workshop” that bridges research and practice. It is intended for researchers, developers and users of SG’s in the field of business and industrial engineering and management.

The workshop is multidisciplinary. We invite researchers e.g. from the management and engineering sciences, social sciences, education, psychology and law, design science and the serious games research community, to send in abstracts.

The papers should deal with the design and use of Serious Games in the broad field of management in different contexts. We appreciate especially empirical research on innovation, use of serious games, and their learning effects as well as co-design. Descriptions of new experimental approaches, combined with the scientific evaluation of the learning results, are especially welcome.

Start of the conference:    Sunday, June 3rd , 2012 at 18:00
End of the conference:     Tuesday, June 5th, 2012 at16:00
Conference dinner:    offerd Monday, June 4th, 2012

Abstracts:
Submission:    March 30, 2012
Notification of acceptance:    April 11, 2012
Submission of full papaers:    May 13, 2012

“SG Prototype” proposals:
Submission:    March 30, 2012

http://www.ifipsig.com/

VS-Games 2012

VS-Games 2012 – organized by GaLA
Genoa, Italy, 29-31 October 2012

organized by GaLA

We are seeking contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. The following topics are particularly encouraged:

  • Game design
  • Gamification
  • Platforms and tools for gaming
  • AI applications for serious games
  • Serious games methodologies
  • User-modeling
  • User assessment
  • Game modeling
  • Virtual environments
  • Human-computer interaction
  • Augmented reality
  • Visualization techniques
  • Alternate reality games
  • Frame games
  • Transmedia
  • Pervasive gaming
  • Mobile gaming
  • Education and learning
  • Educational principles/theories/outcomes
  • Serious game mechanics
  • Mapping educational outcomes and principles into serious game mechanics
  • Case studies in serious games and virtual worlds
  • Applications (e.g., areas such as environment, cultural heritage, health, smart buildings, v-commerce, business, management, entrepreneurship, humanities, engineering, manufacturing, security, safety, ethics)
  • User studies

Important dates

•  Full Papers (8 pages): 18th May 2012
•  Short Papers (4 pages): 18th May 2012
•  Poster Papers (2 pages): 18th May 2012
•  Call for Workshops: 18th May 2012
•  Call for Tutorials: 18th May 2012

Journal special issues

The conference organization committee is dealing with scientific publishers for organizing one or more journal special issues hosting the best technical and educational papers of the conference.

 

http://www.vs-games2012.org/

Conference: SGDA 2012

The Third International Conference on Serious Games Development and Applications (SGDA 2012)26-29 Sep, University of Bremen, Germany

Call for papers

Accepted papers will be published on Springer LNCS

 

It is our pleasure to announce that the third International Conference on Serious Games Development and Applications will held in Bremen on September 26-27, 2012 (

The Third International Conference on Serious Games Development and Applications (SGDA 2012)

26-29 Sep, University of Bremen, Germany

Call for papers

Accepted papers will be published on Springer LNCS

 

It is our pleasure to announce that the third International Conference on Serious Games Development and Applications will held in Bremen on September 26-27, 2012 (http://www.sgda2012.eu/) as a satellite conference to IFIP-ICEC2012. All participants will have access to both conferences.

 

Venue

The City of Bremen is the second-largest city in Northern Germany — some perceive it as a quite walkable large town with metropolitan characteristics. Located at the river Weser, the 1,200 year old city has historically been an important gate to the world for seafarers and the hanseatic merchants. The maritime ambience is still present but is now complemented by modern logistics, high technology, space industries, and numerous scientific institutions. Today’s Bremen is sometimes informally called “Space City” or “Beck’s City” (a reference to the world-famous Beck’s beer that is brewed in Bremen)..

SGDA2012 and ICEC 2012 will take place in the GW2 building on the University of Bremen campus (link to campus map). The conference is organized by BIBA – Bremen Institute für Production and Logistics GmbH at the University of Bremen.

 

Outlining the main topics regarding the conference theme

 

The conference aims at collecting and disseminating knowledge on serious games technologies, design and development; to provide game designers and interdisciplinary communities with a peer-reviewed forum to discuss the state-of-the-art in serious games research, their ideas and theories, and innovative applications of serious games; to explain cultural, social and scientific phenomena by means of serious games; to concentrate on the interaction between theory and application; to develop new methodologies in various application domains using games technologies; and to explore perspectives of future developments and innovative applications relevant to serious games and related areas. The strong focus of the conference on the application of serious games by organizations implies the strong involvement of industry through the fostering of an environment where all interested stakeholders share knowledge and network with one another.

 

The Conference is supported by the GALA Network of Excellence for Serious Games, SINTEF, the TARGET (Transformative, Adaptive, Responsive and enGaging EnvironmenT) Project which is a Large-scale Integrating Project funded by the European Community under the FP7 and Digital Libraries & Technology-Enhanced Learning, University of Bremen, Glasgow School of Art, INESC-ID, Technical University of Lisbon, and University of Derby.

 

Accepted papers are expected to present high quality material that illustrates the broad range of exciting work in serious games, with particular interest in the field application of serious games.

 

Areas of interest include, but are not limited to:

  • Serious game design, game study, game theories
  • Interactive Digital Storytelling
  • Simulation, modelling
  • Gaming; post-experience analysis; role-play; gameplay
  • Virtual Reality, 3D Visualisation
  • Active learning, experiential learning, social learning
  • Medical applications of games technology
  • Competence development, Advertisement and awareness building
  • Case studies of industrial and scientific applications of serious games in engineering, healthcare, education and learning theories, training, military, production, human interfaces, crisis response, public policy, cognition, psychology, communication, decision making, environmental issues, sociology, international studies, peace and conflict studies, organization studies, etc.
  • Emerging technologies, e.g. peer-to-peer network and cloud computing, and games; game engines and frameworks
  • Use of serious games for innovation
  • Use of serious games in economics, marketing, business, management, and entrepreneurship, e.g. to enhance productivity in business processes
  • Use of serious games for enhancing users’ quality of experience in mobile computing applications and social networks

 

 

Publication process

Authors are invited to submit extended abstracts of 1500 words for peer-review on a wide variety of topics related to Serious Games. The accepted abstracts are invited for full manuscripts in one of the following categories: full papers (a maximum of 12 pages), case studies/short papers (5 pages) and posters (2 pages). Submitted papers must be original work, and may not be under consideration for another conference or journal. Accepted papers, case studies and posters will be published in the Springer Lecture Notes in Computer Science (LNCS) series which will be distributed at the conference and available electronically (http://www.springer.com/lncs).

Authors of accepted papers and posters are expected to present their work at the conference. Final manuscripts must be in Springer LNCS format.

 

Publishing schedule

Extended abstract (1200-1500 words) submission deadline: 14 April 2012

Notification of review results:1 May 2012

Final Manuscript due (Registration deadline): 1 June 2012

Conference dates (with ICEC): 26 – 29 September 2012

 

Conference Chairs

Klaus-Dieter Thoben, University of Bremen, Germany

) as a satellite conference to IFIP-ICEC2012. All participants will have access to both conferences.

 

Venue

The City of Bremen is the second-largest city in Northern Germany — some perceive it as a quite walkable large town with metropolitan characteristics. Located at the river Weser, the 1,200 year old city has historically been an important gate to the world for seafarers and the hanseatic merchants. The maritime ambience is still present but is now complemented by modern logistics, high technology, space industries, and numerous scientific institutions. Today’s Bremen is sometimes informally called “Space City” or “Beck’s City” (a reference to the world-famous Beck’s beer that is brewed in Bremen)..

SGDA2012 and ICEC 2012 will take place in the GW2 building on the University of Bremen campus (link to campus map). The conference is organized by BIBA – Bremen Institute für Production and Logistics GmbH at the University of Bremen.

 

Outlining the main topics regarding the conference theme

 

The conference aims at collecting and disseminating knowledge on serious games technologies, design and development; to provide game designers and interdisciplinary communities with a peer-reviewed forum to discuss the state-of-the-art in serious games research, their ideas and theories, and innovative applications of serious games; to explain cultural, social and scientific phenomena by means of serious games; to concentrate on the interaction between theory and application; to develop new methodologies in various application domains using games technologies; and to explore perspectives of future developments and innovative applications relevant to serious games and related areas. The strong focus of the conference on the application of serious games by organizations implies the strong involvement of industry through the fostering of an environment where all interested stakeholders share knowledge and network with one another.

 

The Conference is supported by the GALA Network of Excellence for Serious Games, SINTEF, the TARGET (Transformative, Adaptive, Responsive and enGaging EnvironmenT) Project which is a Large-scale Integrating Project funded by the European Community under the FP7 and Digital Libraries & Technology-Enhanced Learning, University of Bremen, Glasgow School of Art, INESC-ID, Technical University of Lisbon, and University of Derby.

 

Accepted papers are expected to present high quality material that illustrates the broad range of exciting work in serious games, with particular interest in the field application of serious games.

 

Areas of interest include, but are not limited to:

  • Serious game design, game study, game theories
  • Interactive Digital Storytelling
  • Simulation, modelling
  • Gaming; post-experience analysis; role-play; gameplay
  • Virtual Reality, 3D Visualisation
  • Active learning, experiential learning, social learning
  • Medical applications of games technology
  • Competence development, Advertisement and awareness building
  • Case studies of industrial and scientific applications of serious games in engineering, healthcare, education and learning theories, training, military, production, human interfaces, crisis response, public policy, cognition, psychology, communication, decision making, environmental issues, sociology, international studies, peace and conflict studies, organization studies, etc.
  • Emerging technologies, e.g. peer-to-peer network and cloud computing, and games; game engines and frameworks
  • Use of serious games for innovation
  • Use of serious games in economics, marketing, business, management, and entrepreneurship, e.g. to enhance productivity in business processes
  • Use of serious games for enhancing users’ quality of experience in mobile computing applications and social networks

 

 

Publication process

Authors are invited to submit extended abstracts of 1500 words for peer-review on a wide variety of topics related to Serious Games. The accepted abstracts are invited for full manuscripts in one of the following categories: full papers (a maximum of 12 pages), case studies/short papers (5 pages) and posters (2 pages). Submitted papers must be original work, and may not be under consideration for another conference or journal. Accepted papers, case studies and posters will be published in the Springer Lecture Notes in Computer Science (LNCS) series which will be distributed at the conference and available electronically (http://www.springer.com/lncs).

Authors of accepted papers and posters are expected to present their work at the conference. Final manuscripts must be in Springer LNCS format.

 

Publishing schedule

Extended abstract (1200-1500 words) submission deadline: 14 April 2012

Notification of review results:1 May 2012

Final Manuscript due (Registration deadline): 1 June 2012

Conference dates (with ICEC): 26 – 29 September 2012

 

Conference Chairs

Klaus-Dieter Thoben, University of Bremen, Germany

Conference: ICEC 2012

11th International Conference on Entertainment Computing

We are pleased to invite you to participate in the prestigious 11th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP).

Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003–ICEC 2011) will be an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. Different submission types are invited that present scientific, engineering, design and artistic ideas or improvements to existing techniques in the broad multi-disciplinary field of entertainment computing.

ICEC is the longest established and most prestigious conference in the field of entertainment computing.

Call for Papers

The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops. Papers will be published by Springer and archived in the SpringerLink digital library.

Important Dates

March 10th, 2012 Workshop proposal submission
Extended Deadline: April 22nd, 2012 Full/short paper submission
May 20th, 2012 Notification for full/short papers
May 30th, 2012 Poster/demo/installation/doctoral consortium submission;
industry track short paper/poster/demo submission
June 15th, 2012 Notification for posters/demos/installations/doctoral consortium
and industry track submissions
June 22nd, 2012 Camera ready submission (all submission types)
Sep. 26th to 29th, 2012 Conference: University Bremen, Germany

Website:

http://www.icec2012.org/index.html

ITS 2012 – “Co-adaptation in Learning”

The Intelligent Tutoring Systems (ITS) 2012 conference is part of an on-going bi-annual series of top-flight international conferences (the first ITS conference was launched in 1988) on technologies – systems- that enable, support or enhance human learning. This occurs by means of tutoring – in the case of formal learning – and by exposing learners to rich interactive experiences in the case of learning as a side effect (informal learning). The intelligence of these systems stems from the artificial intelligence technologies often exploited in order to adapt to the learners (e.g: semantic technologies, user modeling) but also from the fact that today’s technologies, for instance the Web and the service oriented computing methods, facilitate new emergent collective behaviors. These practices may outperform previously conceivable learning or tutoring scenarios because they modify significantly the power, speed and focus of multi-parties’ interactions independently from space and time constraints.Workshop:   Emotion in Games (EmoGames) for Learning
Chania, Crete, Greece – June 14-18, 2012
http://www.image.ece.ntua.gr/events/its-emotion-in-games/

Paper Submission Deadline: Mar-30, 2012

http://its2012.teicrete.gr/

Game based learning for 21st century transferable skills: challenges and opportunities

It is broadly acknowledged that digital games offer a high potential to foster and support learning.  The term “serious game” refers to games which primary purpose is other than entertainment, and most serious games have a purpose for learning and training.

Most research studies analyze the relationship between games (characteristics/genres), learning objectives, and target groups from various perspectives. Such studies investigate, for instance, which games are suited best for applying the learning objectives while simultaneously considering the game context and target population.
This workshop will address, in particular, how digital games can contribute to contemporary knowledge society requirements towards the effective acquisition of more transferable skills (i.e. those abilities that support learning in task performance across multiple disciplines and subject areas, thus enhancing sustainable learning). Examples of transferable skills: collaboration, critical thinking, creative thinking, problem solving, reasoning abilities, learning to learn or decision making. This workshop will explore new opportunities offered by (digital) serious games in meeting these new demands.
Two complementary perspectives are considered in this workshop:
  1. How can games foster formal and informal learning and
  2. How can their design, development and deployment contributes towards this learning purpose.

The first perspective refers to the fact that learning processes cannot be understood by merely looking at the specific characteristics of the ICT-based tools used to promote learning, but that one also needs to consider the complete  context in which games are deployed (including goals, tools, tasks, and culture). Educational researchers become increasingly aware of this integrated perspective. In fact, it is needed to address the interplay between the game technology and the educational practice: that is, the activities that can be accomplished thanks to technology mediation for achieving the agreed learning goals.

The second perspective refers to the methods, techniques and tools that are applied in the design and the development of pedagogically sound games. In particular, this perspective aims to  focus on the development and application of methods and tools that can support effective user assessment in game based learning. Breakthroughs in this area can be made by advancing the effectiveness and efficiency of issues including, but not limited to:
  • User feedback mechanisms.
  • User data gathering and management.
  • Sensor data fusion and integration.
  • Data analysis methods.
  • Easy-to-use user interfaces.
We regard the interplay of these two perspectives (i.e., the use and design of games for education) crucial for the future of game based learning and this workshop therefore intends to stimulate a fruitful dialogue between them.
We invite authors to submit original research work that contributes to new developments in the area of game based learning for 21st century transferable skills including devices, hardware/software tools, design and development methodologies, educational applications, evaluation and assessment studies or case studies of exemplary use.

The rationale for this workshop derives from the interest of the proposers in games based learning and from the wish to discuss with a qualified audience main issues in this sector considering both pedagogical and technological perspectives. All proposers are currently working in the European Network of Excellence (NoE) GaLA: “Game and Learning Alliance” (Call FP 7-ICT-2009-5;  Grant n° 258169; duration: 2010-2014) which aims to shape the scientific community and build a European virtual research centre by gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. It is foreseen that contributions to the workshop will be made both from GALA partners and from researchers outside Gala, thus having the opportunity to enlarge the debate on game based learning from different and qualified communities.

VAST 2011 – Symposium on Virtual Reality Archaeology and Cultural Heritage (Prato, 18-21 October 2011)

One joint paper presented by GaLA partners on serious games for the cultural heritage.

ECGBL 2011 – European Conference on Game-Based Learning (Athens, 20-21 October 2011)

ECTEL 2011 – European Conference on Technology Enhanced Learning (Palermo, 20-23 September 2011)

“TEL-Think-Tank” workshop is co-organized by GaLA, Stellar and Telmap – Works will be presented by GaLA partners. http://www.ec-tel.eu/

Third Meeting (Bremen 19-21 September 2011)

The meeting is organized by Bremen University, more details are coming soon…

Alignment School (Edimburgh, 20-24 June 2011)

The 1st GaLA Alignment School will take place in Edinburgh, UK from 20-24th June 2011. The programme will include a varied mixture of keynotes, lectures, workshops, Serious Games demos, pitches, team challenges and game play activities. There will also be several social and cultural events. The school will be based in the Postgraduate Centre at Heriot-Watt University. The main programme will start at 2 pm on Monday 20th and finish by 1 pm on Friday 24th.More information are here and there is also a wiki page.

Second Meeting (Barcelona, 19-21 January 2011)

The second GALA meeting will be organized by ESADE Barcelona Campus. More information are available here.

Kick-off Meeting (Genoa, 11-13 October 2010)

The KOM is organized  in three parts:1 – Workshop: has the purpose to allow the partners to know each other for batter organizing the future work and the Work-Packages (WPs). Each GaLA partner briefly presents its organization and the personnel involved in the NoE. Then it focuses on the technical activities on Serious Games (SGs) performed at its institution. The workshop is divided in sessions. Every session is about a particular aspect of the SGs, and the partners presenting in a session have performed research close in that specific field. In this way, every session is homogeneous. Nevertheless, in the presentation of its activities, a partner may not restrict to the theme of the session, but has to cover all its research in SG. Each presentation should provide: an overview of the organization/research group; an overview of the participation in GaLA: motivations, roles, goals;
technical work on SGs carried out in the organization/research group.
2 – General Presentation and EU communication: in this part an overview of GaLA is presented and the EU guidelines are presented. In this part there is also the EMB meeting. In it, a list of names of possible Technical Committee Leaders and members will be defined. The list will be submitted WP 2 working session (Wednesday) for an internal discussion and decision. The same is done for Special Interest Groups (WP3). Similar proposals and procedures will also be done for the following charges: Quality Manager; Communication Officer; S&T coordinator; Outreach Advisory Board.

3 – Work Package meetings: for each WP there is a meeting where the leader briefly introduces the  WP activity  and then chairs a discussion for the definition of a detailed activity plan (subtasks, responsibilities and schedules) for the first phase of the WP. The WP meetings are not in parallel since many partners participate to different WPs.