Alessandro De Gloria describes five excellent papers
“Formative evaluation of an adaptive game for engaging learners of programming concepts in K -12”, by Lindberg and Laine, [1], presents Minerva, a multi-genre (adventure, action, puzzle) game to engagé elementary school students in learning programming con-cepts.
“Training Computational Thinking through board games: The case of Crabs & Turtles”, by Tsarava et Al., [2], presents a three life-size board games– Crabs & Turtles: A Series of Computational Adventures – aimed at providing an unplugged and low – threshold introduc-tion to computational thinking.
“A ReliabilityGame for Source Factors and Situational Awareness Experimentation”,
by De Rosa et Al., [3], tackles the issue, typical in the military domain, of assessing
the variety of information sources (e.g., sensors, open -source, intelligence, historical databases) and their possible lack of veracity.
“EmployeeProfiles and Preferences towards IoT-enabled Gamification for Energy
Conservation”, [4], by Kostopoulos et Al., presents and assess an Internet of Things(IoT) -enabled gamified mobile application that provides personalized energy -saving rec-ommendation tips to employees.
“Development of a Hardware/Software System for Proprioception Exergaming”, [5],
by Kobeissi et Al., investigates how to integrate tools for proprioception (equilibrium and
balance) training into a serious game combining effectiveness and enjoyment.
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