OneUp Learning
An educational gamification platform aimed at facilitating the gamification of academic courses/learning activities and fostering experimental research on gamifying learning.It enables instructors to define course activities and create exercise problems for practicing and self-assessment, as well as exams or quizzes for testing particular skills. The platform allows gamifying these practice activities. It is highly configurable […]
Svoboda 1945
A narrative adventure game on contemporary history. It tells the story of the Czech borderlands in the tumultuous aftermath of the World War II. Through interviews with eyewitnesses, interactive graphic novel and atmospheric mini-games players experience the post-war years from different, oftentimes contradictory perspectives. The game is based on comprehensive historical research. The game aims […]
A Game-Based Tool for Cross-Cultural Discussion: Encouraging Cultural Awareness with Board Games
This paper studies whether a board game can effectively raise awareness of cultural differences and their impacts on everyday life. Furthermore, the paper compares whether a board game might achieve this goal more efficiently, or differently, than more traditional ‘open discussion’ exercises. To conduct this study, a board game – that present players with cultural […]
Alatin
A quiz based game designed to teach/learn Latin grammar: all the course is split in levels and missions to accomplish in the right order (but a teacher could assign specific target in the order he/she prefers).The player reaches the goals and acquire Experience Points. The authors are developing a badge section.There are several types of […]
The Players‘ Experience of Immersion in Persuasive Games: A study of My Life as a Refugee and PeaceMaker
Game studies has seen an increasing interest in serious games with a persuasive goal. Anyway, empirical research about the impact of these persuasive games is still limited. This paper aims to advance the field by reporting on an explorative, qualitative study, investigating player experiences. Theoretically, the authors based their research on immersion theory and Calleja’s […]