GaLA Conf Laval 2020, last call!

Did you sign up for GALA 2020, if not you can still do!
This is quite amazing for a scientific conference, but we are already 160!
To keep you waiting for the beginning of the conference (9th and 10th of December), we are starting a series of 6 challenges on tweeter @GalaConf2020.
You still have until the end of the day to answer the first one, which is very simple. You simply need to send a tweet with the photo of your Laval Virtual World avatar and #GalaConf2020.
We will randomly choose one of these tweets and send the winner a box of local French products (chocolates, biscuits, jam…).

Int.l Journal of Serious Games, Vol. 7 No. 1

We have just published the first 2020 issue of the Int.l Journal of Serious Games.

http://journal.seriousgamessociety.org/index.php/IJSG/issue/view/30

[1] S. Kirk, A. Manley,“The Active Video Game Paradox,”International Journal of Serious Games, 7(1), 3-21, 2020. https://doi.org/10.17083/ijsg.v7i1.341
[2] L. Oubahssi, C. Piau-Toffolon, G. Loup, & E. Sanchez. “From Design to Management of JENs (in the JEN.Lab Project),”International Journal of Serious Games, 7(1), 23 –46, 2020. https://doi.org/10.17083/ijsg.v7i1.336
[3] Zhang, C., Härenstam, K. P., Darwich, A. S., & Meijer, S. (2020). Simulation and gaming of resource management in pediatric emergency medicine.International Journal of Serious Games,7(1), 47 -77. https://doi.org/10.17083/ijsg.v7i1.334
[4] S. Laato, S. Hyrynsalmi, S. Rauti, A. N. Islam, & T. H. Laine,“Location-based Games as Exer-games -FromPokémon To The Wizarding World,”International Journal of Serious Games,7(1), 79 -95. https://doi.org/10.17083/ijsg.v7i1.337
[5] A. Areizaga Blanco, & H. Engström,“Patterns in Mainstream Programming Games,”Interna-tional Journal of Serious Games,7(1), 97 –126, 2020. https://doi.org/10.17083/ijsg.v7i1.335
[6] E. Ong, E. “Can digital games serve as potential intervention or suicide risk?,”International Journal of Serious Games,7(1), 127 –132, 2020. https://doi.org/10.17083/ijsg.v7i1.303

IndustrySim Virtual Platform looking for a publisher

We are pleased to publish this communication from IndustrySim.

We are IndustrySim, a small European engineering team, developing a serious gaming platform that teaches about real-life manufacturing industry.

The IndustrySim Virtual Platform will allow to quickly build a fully-functioning model of an industrial facility, with multiple events that occur there, and then play a game of them.

Behind all scenarios that the players design and manage, there are industry-grade calculations ensuring that the created solutions would work in the real world. It makes the platform also a very effective tool to boost new ideas and innovations, especially with the planned cooperation features.

The cornerstone of the current content is the production and consumption of energy, but we aim to address many more fields of the manufacturing industry.

More info about the product, including the visuals:  https://industrysim.com

We are at the Vertical Slice stage, visible in Steam store at https://store.steampowered.com/app/886890/IndustrySim_Virtual_Platform/ – the game has already been wish listed by over 650 users with no advertising whatsoever.

We are now looking for a publisher for IndustrySim Virtual Platform.

Let’s discuss!

Email address, CEO Mr. Tomas Rosin: tomas.rosin@industrysim.com