Published in: 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)

Authors:    John Henry, Stephen Tang,  Martin Hanneghan and Chris Carter – Department of Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University.

Serious Games and the Internet of Things are research topics of high interest. The integration of these two domains has the potential for innovative new applications. This paper presents a framework for the combination of Serious Games and the Internet of Things. In addition, it shows the system architecture for a Smart Serious Game (SSG) developed for measuring student engagement, and define the difference between an event driven game and an SSG. This paper also includes the updated data algorithms for representing student engagement as game points, based on further consideration on our previous publication. Read more here.