We have just published the first 2020 issue of the Int.l Journal of Serious Games.


[1] S. Kirk, A. Manley,“The Active Video Game Paradox,”International Journal of Serious Games, 7(1), 3-21, 2020. https://doi.org/10.17083/ijsg.v7i1.341
[2] L. Oubahssi, C. Piau-Toffolon, G. Loup, & E. Sanchez. “From Design to Management of JENs (in the JEN.Lab Project),”International Journal of Serious Games, 7(1), 23 –46, 2020. https://doi.org/10.17083/ijsg.v7i1.336
[3] Zhang, C., Härenstam, K. P., Darwich, A. S., & Meijer, S. (2020). Simulation and gaming of resource management in pediatric emergency medicine.International Journal of Serious Games,7(1), 47 -77. https://doi.org/10.17083/ijsg.v7i1.334
[4] S. Laato, S. Hyrynsalmi, S. Rauti, A. N. Islam, & T. H. Laine,“Location-based Games as Exer-games -FromPokémon To The Wizarding World,”International Journal of Serious Games,7(1), 79 -95. https://doi.org/10.17083/ijsg.v7i1.337
[5] A. Areizaga Blanco, & H. Engström,“Patterns in Mainstream Programming Games,”Interna-tional Journal of Serious Games,7(1), 97 –126, 2020. https://doi.org/10.17083/ijsg.v7i1.335
[6] E. Ong, E. “Can digital games serve as potential intervention or suicide risk?,”International Journal of Serious Games,7(1), 127 –132, 2020. https://doi.org/10.17083/ijsg.v7i1.303

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