Confidence in behaviour changes through serious games, hereinafter referred by its acronym eConfidence, is a project that aims to answer this question, by testing and researching how the use of serious game can have a positive impact in positive behavioural changes. As the core of the project is focusing on children, serious games and behavioural change, two such games will be developed and piloted in a school environment. The research results aim to increase the use of serious game in the classroom and mainly to reshape the ludic perception of games into a positive resource for young people, teachers, parents and carers. eConfidence is a 24 months project that started in November 2016 and has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 732420. (http://www.econfidence.eu/about)
Within the project, the potential role of games to promote changes in these behaviours is investigated and we aim at testing 2 serious games in 10 schools (5 in Spain and 5 in European English-speaking countries), in the academy year 2017/2018, with students aged 12 to 14.
The Call for participation for school is now open!
Deadline for applications: 15 June 2017
- Call for participation in eConfidence pilots – Downalod here
- Invitation letter for schools – Download here
- Application form – Webform here
Contact and information on the Call – European Schoolnet
EUN Partnership AISBL, Rue de Trèves 61, B-1040 Brussels
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