The new miscellany “Game-Based Learning Across the Lifespan” was published in early 2017 in the Springer series “Advances in Game-Based Learning” by the SGS-member Margarida Romero and K. Sawchuk, J. Blat, S. Sayago and H. Ouellet. It features nine articles that address the implications of age and game-based learning.

The book examines digital game-based learning (DGBL) for various stages of
life, from childhood to late adulthood. State-of-the-art methodologies for age-specific game design, development and assessment are illustrated and case studies of DGBL across lifespan and generations is included.

The book is available via Springer. Have a good read

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