developer: Playerthree and UN/ISDR
genre: disaster simulation, strategy game, decision making, planning
educational purpose: make players understand the risks underlying 5 types of natural disasters and how simple measures can be effective in preventig and mitigating the impact of those disasters.
target audience: everyone
H&H taxonomy class: Social Awareness (Environment, Social Responsibility, Education), Personal Skills (Strategic Thinking, Problem Solving, Planning and Organization)
web page: http://www.stopdisastersgame.org/en/home.html
release date: 2007
platform: Online (Internet browser), based on Flash
The Stop Disasters! game aims at teaching children how to build safer villages and cities against disasters. Children will learn playing how the location and the construction materials of houses can make a difference when disasters strike and how early warning systems, evacuation plans and education can save lives. Children are the future architects, mayors, doctors, and parents of the world of tomorrow, if they know what to do to reduce the impact of disasters, they will create a safer world.