This summer school treats the study of games as a playful phenomenon, and teaches theories for the analysis of rules and narratives. Furthermore, the course provides an overview of a number of enabling technologies, such as animation of virtual characters, crowd simulation, and natural interaction techniques. A number of application domains for serious games are considered. Persuasive games and techniques, aiming at the changing players’ attitude or behavior are analyzed and discussed. The students learn how to make games, including the design and implementation of games.


The Multidisciplinary Game Research summer school offers lectures and hands-on experience on a broad spectrum of aspects related to games. Games allow users to entertain, practice, experiment, and learn in a safe and motivating environment.
Games play an increasingly important role in areas like education, healthcare, safety, urban planning, sustainability, creative industries, entertainment and other economic, cultural, and societal sectors.

The program of the summer school is organized in four tracks: Game Development, Game and Play Studies, Game Technologies, Applied Games. (See the next page for the day-to-day program)

The summer school students learn to understand and describe various theoretical perspectives used by game and media scientists. They will also gain insight into the state-of-the-art of game technology, as well as the possibilities and limitations of such techniques. A visit to our motion capture lab is part of the program. In addition there is a game programming workshop throughout the week, where students learn how to program a game in JavaScript. These games can be played in any web browser. The developed games are presented and judged by a jury at the end of the week at the Dutch Game Garden, the national game company

The summer school is offered by researchers from the Center for Game Research (

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