CHALLENGING METHODS FOR GAMES RESEARCH
Friday 11 and Saturday 12 December 2015
A two-day workshop by ECREA digital games research
Belgium, Ghent, Het Pand
The ECREA Section Digital Games Research (www.digital-games.eu) is organizing an exclusive two-day workshop on the methodological challenges facing current empirical digital games research. Its goal is to identify focal areas, gather best practices and develop a strategy for further action. It provides a platform for researchers with different backgrounds and perspectives to exchange ideas and learn from each other’s experiences. The end result will be a joint publication based on the outcomes of the workshop.
Call for presentations:
We invite the submission of proposals for 7-minute presentations discussing interesting challenges or creative solutions to empirical games research questions. Methods under consideration include but are not limited to survey research, experimental research, observational studies, content analysis, interview-based research, etc., and they can be related to any step in the research process: developing theory, study design, data collection, analysis or reporting.
If you are interested, please submit an abstract of maximum 500 words that includes: a) topic under discussion; b) rationale for the selected question or phenomenon and c) anticipated discussion directions before 16 November to winterworkshop[at]digital-games[dot]eu.
International games researchers, in communication science, media psychology, HCI, educational science & beyond.
Speakers will include (among others): Thorsten Quandt, Jan van Looy, Daniel Pietschmann, Anissa All, Tony van Rooij, Jory Deleuze, a.o.
For more information visit: http://www.digital-games.eu/?p=624 or www.facebook.com/groups/digitalgames/