ASME VES Track: Game Ecosystems in Engineering
The ASME 2015 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE 2015) will take place during August 25, 2015, in Boston, MA.
Scope: Games and gameware have gone beyond its primary function of entertainment. Today the games industry is worth in excess of US$10.7b with an ever increasing upwards trajectory compared with manufacturing. The adoption of games in engineering creates the opportunity for advanced blended spaces and the amplification of technology, particularly through virtual environments and ecosystems (VES) but have yet to capitalize from. A combination of VR and serious gaming (SG) drives insight and understanding in problem-solving scenarios with enhanced user experiences (i.e. playfulness, flexibility, collaboration, motivation, creativity).
This VES Track aims to advance knowledge on methods and strategies used in gaming to design, develop, implement, deploy/apply, evaluate and reuse SGVES.
Papers: We welcome papers in any category of Research, Technology, Application, Framework and Perspective. Extended versions of selected papers will be invited for submission into a highimpact journal.
Topics: Submissions are welcomed, but not limited to the following areas:
- SGVES Design and Mechanics
- Game design patterns & Techniques for Engineering
- Cocreation & collaboration with SGVES
- Asset and knowledge transfer
- Fault tolerant design, recovery through reconfiguration
- Flexible and Agile Manufacturing
Abstract Submission: January 15th, 2015
Paper Submission: January 26th, 2015
Acceptance Notification: March 16th, 2015
Submission of Final Manuscript: April 20th, 2015
Publication of Special Issue: Best papers will be considered for publication in the JCISE journal.
Where to submit: http://www.asmeconferences.org/IDETC2015/Author/NewAbstract.cfm