GALA conference 2016

GALA conference 2016 will be hosted by the university of Utrecht (NL). It will take place from December 5 to 7, 2016.

This year’s general chair is Remco C. Veltkamp (University of Utrecht); he appointed Rosa Bottino (ITD-CNR, Italy)  and Johan Jeuring  (University of Utrecht) as program chairs .

The call for papers has been launched and submissions are possible until July 10.

Here a list of possible topics:

Technology track:

  • Advanced Human-Computer Interaction for serious games (hardware, software)
  • Artificial intelligence for serious games
  • Neuro-scientific principles, experiments and applications
  • Hardware devices for user status and performance assessment and estimation
  • Technological support for collaborative games
  • User modeling and profiling
  • Adaptivity
  • Augmented and virtual reality
  • Support for learner performance assessment (stealth, formative, summative)
  • Provision of feedback
  • Development tools
  • Support for educators and trainers
  • Support for gamification
  • Learning analytics
  • Modeling and simulation
  • Interoperability and standards

Pedagogical foundations track:

  • Pedagogical theories and their applications in the field of serious games
  • User modeling
  • Methodologies and principles for serious games user assessment
  • Support for educators and trainers
  • Pedagogical principles of gamification
  • Support higher-order thinking through serious games

Serious Game design track:

  • Mapping educational outcomes and principles into serious game mechanics
  • Serious game mechanics joining entertainment and pedagogical goals
  • Gamification design
  • Design of score and rewards
  • How to balance realism, engagement, learning and entertainment
  • Tools for SG and gamification design

Application track:

  • User studies applying serious games in formal education
  • User studies applying serious games in training (professional, corporate and executive training, skill development and other workforce programs)
  • Case studies on developing/deploying serious games in application domains such as business, management, entrepreneurship, environment, cultural heritage, health, smart buildings, humanities, engineering, manufacturing, security, safety, ethics, etc.
  • User studies of applying serious games in the above domains, studying effectiveness for learning/training
  • Understanding how, when, with whom, for what to use serious games
  • Gamification in various application domains
  • Verification of learning transfer
  • Study of the long-term impact
  • Assessing personal abilities through serious games
  • Usability studies

Industrial track:

  • Serious games market studies
  • Business models for serious games
  • Pervasive gaming
  • Mobile gaming
  • Gamification
  • Products to support serious games development and deployment

More info on http://conf.seriousgamessociety.org/2016/

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s