Mini track call for papers on Pervasive and Ubiquitous gaming for learning

Mini track chair: Dr. Sylvester Arnab, Disruptive Media Learning Lab (DMLL), Coventry University, UK

Ubiquitous computing including mobile and location-based technologies have fuelled a proliferation of opportunities for digitally-enabled play in everyday spaces that increases flexibility for learners and the boundaries of anytime, anywhere learning. Sensors built into mobile devices, such as smartphones and tablets for instance determine a player’s location, opening up opportunities for a more pervasive approach to learning, where context-aware educational resources in the surrounding environment can be triggered.

A pervasive game blends physical and digital spaces, concurrently with the normal activities of players’ everyday lives. A pervasive approach to gaming is both an exciting and commercially promising form of computer game that builds on a combination of hybrid interfaces, wireless networking, and context-sensing technologies, which is a strong component of future scenarios for education, opening up opportunities for a more seamless approach to be implemented towards engaging learners with educational activities.

 

Possible topics include but are not limited to:

Location-based and mobile gaming

Augmented learning using game technology

Gamification and ubiquitous/pervasive learning

Alternate Reality Games (ARGs)

Procedural content generation for context-aware games

State-of-the art in pervasive gaming for learning, including case studies related to Primary, Secondary and/or Higher education

Context-aware platforms for learning

 

More detail here with submission information: http://academic-conferences.org/ecgbl/ecgbl2015/ecgbl15-call-papers.htm#Arnab

Submissions can be made on-line directly on the Abstract submission page

 

Important dates:

Abstract (300-500 words) submission deadline: 18 March 2015

Notification of abstract acceptance: 26 March 2015

Full paper due for review : 7 May 2015

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