developer: Singapore MIT Gambit Game Lab

genre: metaphorical simulation of emotional landscapes that correspond to different moods

educational purpose: Make people aware of depression as an illness.

target audience: everyone

H&H taxonomy class: Interpersonal Skills (Empathy)

web page: http://gambit.mit.edu/loadgame/elude.php

release date: 2010

platform: Adobe Flash (Windows / Macintosh)

The game contrasts between metaphorical representations of different emotional states, in order to empathize with depressed people. The player crosses a landscape where he faces obstacles and views of depression that can be altered by the way he interacts with the environment until he breaks free into happiness.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s