developer: Singapore MIT Gambit Game Lab

genre: metaphorical simulation of emotional landscapes that correspond to different moods

educational purpose: Make people aware of depression as an illness.

target audience: everyone

H&H taxonomy class: Interpersonal Skills (Empathy)

web page:

release date: 2010

platform: Adobe Flash (Windows / Macintosh)

The game contrasts between metaphorical representations of different emotional states, in order to empathize with depressed people. The player crosses a landscape where he faces obstacles and views of depression that can be altered by the way he interacts with the environment until he breaks free into happiness.


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