developer: Singapore MIT Gambit Game Lab
genre: metaphorical simulation of emotional landscapes that correspond to different moods
educational purpose: Make people aware of depression as an illness.
target audience: everyone
H&H taxonomy class: Interpersonal Skills (Empathy)
web page: http://gambit.mit.edu/loadgame/elude.php
release date: 2010
platform: Adobe Flash (Windows / Macintosh)
The game contrasts between metaphorical representations of different emotional states, in order to empathize with depressed people. The player crosses a landscape where he faces obstacles and views of depression that can be altered by the way he interacts with the environment until he breaks free into happiness.